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LSSTApplications
1.1.2+25,10.0+13,10.0+132,10.0+133,10.0+224,10.0+41,10.0+8,10.0-1-g0f53050+14,10.0-1-g4b7b172+19,10.0-1-g61a5bae+98,10.0-1-g7408a83+3,10.0-1-gc1e0f5a+19,10.0-1-gdb4482e+14,10.0-11-g3947115+2,10.0-12-g8719d8b+2,10.0-15-ga3f480f+1,10.0-2-g4f67435,10.0-2-gcb4bc6c+26,10.0-28-gf7f57a9+1,10.0-3-g1bbe32c+14,10.0-3-g5b46d21,10.0-4-g027f45f+5,10.0-4-g86f66b5+2,10.0-4-gc4fccf3+24,10.0-40-g4349866+2,10.0-5-g766159b,10.0-5-gca2295e+25,10.0-6-g462a451+1
LSSTDataManagementBasePackage
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In LSST, 2-dimensional images are represented using a set of templated classes, all of which are ultimately derived from ImageBase:
You can use ds9 to display Images and their Masks.
Image Pixels may be accessed via iterators or locators; the former are simpler if you want single-pixel access, while the latter provide you with access to a pixel's friends and neighbours. The following tutorials are available:
See also Pixel Access Reference Manual. LSST image access is modelled after the boost::gil image interface; see http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/html/giltutorial.html and http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/html/gildesignguide.html
There are also some algorithms analogous to the STL's <algorithm>; see How to use algorithms to manipulate Images.
1.8.5