LSST Applications 28.0.0,g04a91732dc+39818242a5,g07dc498a13+fb7087bc2f,g1409bbee79+fb7087bc2f,g1a7e361dbc+fb7087bc2f,g1fd858c14a+9df69a7481,g33399d78f5+cf93122263,g35bb328faa+e55fef2c71,g3bd4b5ce2c+d19e1e5cd9,g3dabb73f91+b2cce74dd5,g424a4f6e28+ee57be4232,g53246c7159+e55fef2c71,g60b5630c4e+ee57be4232,g78460c75b0+8427c4cc8f,g786e29fd12+307f82e6af,g8534526c7b+8e1c6b434f,g89139ef638+fb7087bc2f,g8b49a6ea8e+ee57be4232,g9125e01d80+e55fef2c71,g989de1cb63+fb7087bc2f,g9f33ca652e+f0b312e6e5,gaaedd4e678+fb7087bc2f,gabe3b4be73+9c0c3c7524,gb1101e3267+d435cc4fc1,gb58c049af0+28045f66fd,gca43fec769+e55fef2c71,gcb3d4e2347+ddf8d02623,gce7788e931+df5c03e1ec,gcf25f946ba+cf93122263,gd6cbbdb0b4+f6e5445f66,gdd34b64689+cce1af2692,gdd9490a0bf+839504dd15,gde0f65d7ad+78b12c5b32,ge278dab8ac+b4c2c8faf7,geab183fbe5+ee57be4232,gec3dcf77f0+e7bc33f3ea,gecb8035dfe+1f480bec5e,gf58bf46354+e55fef2c71,gfe7187db8c+ea8efc1ce6
LSST Data Management Base Package
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Spline.h
Go to the documentation of this file.
1#if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2#define LSST_AFW_MATH_DETAIL_SPLINE 1
3#include <cmath>
4#include <vector>
5
6namespace lsst {
7namespace afw {
8namespace math {
9namespace detail {
10
11/*
12 * Splines
13 */
14class Spline {
15public:
16 virtual ~Spline() = default;
17
18 Spline(Spline const&) = default;
19 Spline(Spline&&) = default;
20 Spline& operator=(Spline const&) = default;
21 Spline& operator=(Spline&&) = default;
22
36 void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37
46 std::vector<double> roots(double const value, double const x0, double const x1) const;
47
48protected:
49 Spline() = default;
53 void _allocateSpline(int const nknot);
54
55 std::vector<double> _knots; // positions of knots
56 std::vector<std::vector<double> > _coeffs; // and associated coefficients
57};
58
59class TautSpline : public Spline {
60public:
62
133 TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134 Symmetry type = Unknown);
135
136private:
144 void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155 void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156 double const gamma0, bool even);
157};
158
159class SmoothedSpline : public Spline {
160public:
229 double s, double* chisq = nullptr, std::vector<double>* errs = nullptr);
230};
231} // namespace detail
232} // namespace math
233} // namespace afw
234} // namespace lsst
235#endif
int y
Definition SpanSet.cc:48
SmoothedSpline(std::vector< double > const &x, std::vector< double > const &y, std::vector< double > const &dy, double s, double *chisq=nullptr, std::vector< double > *errs=nullptr)
Cubic spline data smoother.
Definition Spline.cc:534
std::vector< double > _knots
Definition Spline.h:55
Spline & operator=(Spline &&)=default
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition Spline.cc:1226
Spline & operator=(Spline const &)=default
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition Spline.cc:57
Spline(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition Spline.cc:21
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition Spline.cc:29
std::vector< std::vector< double > > _coeffs
Definition Spline.h:56
TautSpline(std::vector< double > const &x, std::vector< double > const &y, double const gamma=0, Symmetry type=Unknown)
Construct cubic spline interpolant to given data.
Definition Spline.cc:86