LSST Applications g044012fb7c+304891ab8a,g04a91732dc+4e1b87f259,g07dc498a13+f701f15b83,g114c6a66ad+c7887c1284,g1409bbee79+f701f15b83,g1a7e361dbc+f701f15b83,g1fd858c14a+6ebd102b59,g35bb328faa+0eb18584fe,g3bd4b5ce2c+e83bf4edc8,g4e0f332c67+976ceb6bc8,g53246c7159+0eb18584fe,g5477a8d5ce+51234355ef,g60b5630c4e+c7887c1284,g623d845a50+c7887c1284,g6f0c2978f1+98123c34b6,g71fabbc107+c7887c1284,g75b6c65c88+ce466f4385,g78460c75b0+85633614c8,g786e29fd12+02b9b86fc9,g8852436030+cfe5cf5b7b,g89139ef638+f701f15b83,g9125e01d80+0eb18584fe,g95236ca021+d4f98599f0,g974caa22f6+0eb18584fe,g989de1cb63+f701f15b83,g9f33ca652e+b4908f5dcd,gaaedd4e678+f701f15b83,gabe3b4be73+543c3c03c9,gace736f484+07e57cea59,gb1101e3267+487fd1b06d,gb58c049af0+492386d360,gc99c83e5f0+a513197d39,gcf25f946ba+cfe5cf5b7b,gd0fa69b896+babbe6e5fe,gd6cbbdb0b4+3fef02d88a,gde0f65d7ad+e8379653a2,ge278dab8ac+ae64226a64,gfba249425e+0eb18584fe,w.2025.07
LSST Data Management Base Package
|
(Return to Images)
Iterators provide access to an image, pixel by pixel. You often want access to neighbouring pixels (e.g. computing a gradient, or smoothing). Let's consider the problem of smoothing with a
kernel (the code's in image2.cc):
Start by including Image.h defining a namespace for clarity:
Declare an Image
Set the image to a ramp
That didn't gain us much, did it? The code's a little messier than using x_iterator
. But now we can add code to calculate the smoothed image. First make an output image, and copy the input pixels:
(we didn't need to copy all of them, just the ones around the edge that we won't smooth, but this is an easy way to do it).
Now do the smoothing:
(N.b. you don't really want to do this; not only is this kernel separable into 1
2
1
in first the x
then the y
directions, but lsst::afw::math
can do convolutions for you).
Here's a faster way to do the same thing (the use of an Image::Ptr
is just for variety)
The xy_loc::cached_location_t
variables remember relative positions.
We can rewrite this to move setting nw
, se
etc. out of the loop:
You may have noticed that that kernel isn't normalised. We could change the coefficients, but that'd slow things down for integer images (such as the one here); but we can normalise after the fact by making an Image that shares pixels with the central part of out2
and manipulating it via overloaded operator/=
N.b. you can use the iterator embedded in the locator directly if you really want to, e.g.
we called the iterator xy_x_iterator
, not x_iterator
, for consistency with MaskedImage.
Finally write some output files and close out main()
: