LSST Applications g070148d5b3+33e5256705,g0d53e28543+25c8b88941,g0da5cf3356+2dd1178308,g1081da9e2a+62d12e78cb,g17e5ecfddb+7e422d6136,g1c76d35bf8+ede3a706f7,g295839609d+225697d880,g2e2c1a68ba+cc1f6f037e,g2ffcdf413f+853cd4dcde,g38293774b4+62d12e78cb,g3b44f30a73+d953f1ac34,g48ccf36440+885b902d19,g4b2f1765b6+7dedbde6d2,g5320a0a9f6+0c5d6105b6,g56b687f8c9+ede3a706f7,g5c4744a4d9+ef6ac23297,g5ffd174ac0+0c5d6105b6,g6075d09f38+66af417445,g667d525e37+2ced63db88,g670421136f+2ced63db88,g71f27ac40c+2ced63db88,g774830318a+463cbe8d1f,g7876bc68e5+1d137996f1,g7985c39107+62d12e78cb,g7fdac2220c+0fd8241c05,g96f01af41f+368e6903a7,g9ca82378b8+2ced63db88,g9d27549199+ef6ac23297,gabe93b2c52+e3573e3735,gb065e2a02a+3dfbe639da,gbc3249ced9+0c5d6105b6,gbec6a3398f+0c5d6105b6,gc9534b9d65+35b9f25267,gd01420fc67+0c5d6105b6,geee7ff78d7+a14128c129,gf63283c776+ede3a706f7,gfed783d017+0c5d6105b6,w.2022.47
LSST Data Management Base Package
|
(Return to Images)
Iterators provide access to an image, pixel by pixel. You often want access to neighbouring pixels (e.g. computing a gradient, or smoothing). Let's consider the problem of smoothing with a
kernel (the code's in image2.cc):
Start by including Image.h defining a namespace for clarity:
Declare an Image
Set the image to a ramp
That didn't gain us much, did it? The code's a little messier than using x_iterator
. But now we can add code to calculate the smoothed image. First make an output image, and copy the input pixels:
(we didn't need to copy all of them, just the ones around the edge that we won't smooth, but this is an easy way to do it).
Now do the smoothing:
(N.b. you don't really want to do this; not only is this kernel separable into 1
2
1
in first the x
then the y
directions, but lsst::afw::math
can do convolutions for you).
Here's a faster way to do the same thing (the use of an Image::Ptr
is just for variety)
The xy_loc::cached_location_t
variables remember relative positions.
We can rewrite this to move setting nw
, se
etc. out of the loop:
You may have noticed that that kernel isn't normalised. We could change the coefficients, but that'd slow things down for integer images (such as the one here); but we can normalise after the fact by making an Image that shares pixels with the central part of out2
and manipulating it via overloaded operator/=
N.b. you can use the iterator embedded in the locator directly if you really want to, e.g.
we called the iterator xy_x_iterator
, not x_iterator
, for consistency with MaskedImage.
Finally write some output files and close out main()
: