LSST Applications 26.0.0,g0265f82a02+6660c170cc,g07994bdeae+30b05a742e,g0a0026dc87+17526d298f,g0a60f58ba1+17526d298f,g0e4bf8285c+96dd2c2ea9,g0ecae5effc+c266a536c8,g1e7d6db67d+6f7cb1f4bb,g26482f50c6+6346c0633c,g2bbee38e9b+6660c170cc,g2cc88a2952+0a4e78cd49,g3273194fdb+f6908454ef,g337abbeb29+6660c170cc,g337c41fc51+9a8f8f0815,g37c6e7c3d5+7bbafe9d37,g44018dc512+6660c170cc,g4a941329ef+4f7594a38e,g4c90b7bd52+5145c320d2,g58be5f913a+bea990ba40,g635b316a6c+8d6b3a3e56,g67924a670a+bfead8c487,g6ae5381d9b+81bc2a20b4,g93c4d6e787+26b17396bd,g98cecbdb62+ed2cb6d659,g98ffbb4407+81bc2a20b4,g9ddcbc5298+7f7571301f,ga1e77700b3+99e9273977,gae46bcf261+6660c170cc,gb2715bf1a1+17526d298f,gc86a011abf+17526d298f,gcf0d15dbbd+96dd2c2ea9,gdaeeff99f8+0d8dbea60f,gdb4ec4c597+6660c170cc,ge23793e450+96dd2c2ea9,gf041782ebf+171108ac67
LSST Data Management Base Package
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Image Locators

(Return to Images)

Iterators provide access to an image, pixel by pixel. You often want access to neighbouring pixels (e.g. computing a gradient, or smoothing). Let's consider the problem of smoothing with a

1 2 1
2 4 2
1 2 1

kernel (the code's in image2.cc):

Start by including Image.h defining a namespace for clarity:

Declare an Image

Set the image to a ramp

That didn't gain us much, did it? The code's a little messier than using x_iterator. But now we can add code to calculate the smoothed image. First make an output image, and copy the input pixels:

(we didn't need to copy all of them, just the ones around the edge that we won't smooth, but this is an easy way to do it).

Now do the smoothing:

(N.b. you don't really want to do this; not only is this kernel separable into 1 2 1 in first the x then the y directions, but lsst::afw::math can do convolutions for you).

Here's a faster way to do the same thing (the use of an Image::Ptr is just for variety)

The xy_loc::cached_location_t variables remember relative positions.

We can rewrite this to move setting nw, se etc. out of the loop:

You may have noticed that that kernel isn't normalised. We could change the coefficients, but that'd slow things down for integer images (such as the one here); but we can normalise after the fact by making an Image that shares pixels with the central part of out2 and manipulating it via overloaded operator/=

N.b. you can use the iterator embedded in the locator directly if you really want to, e.g.

we called the iterator xy_x_iterator, not x_iterator, for consistency with MaskedImage.

Finally write some output files and close out main():