LSST Applications 27.0.0,g0265f82a02+469cd937ee,g02d81e74bb+21ad69e7e1,g1470d8bcf6+cbe83ee85a,g2079a07aa2+e67c6346a6,g212a7c68fe+04a9158687,g2305ad1205+94392ce272,g295015adf3+81dd352a9d,g2bbee38e9b+469cd937ee,g337abbeb29+469cd937ee,g3939d97d7f+72a9f7b576,g487adcacf7+71499e7cba,g50ff169b8f+5929b3527e,g52b1c1532d+a6fc98d2e7,g591dd9f2cf+df404f777f,g5a732f18d5+be83d3ecdb,g64a986408d+21ad69e7e1,g858d7b2824+21ad69e7e1,g8a8a8dda67+a6fc98d2e7,g99cad8db69+f62e5b0af5,g9ddcbc5298+d4bad12328,ga1e77700b3+9c366c4306,ga8c6da7877+71e4819109,gb0e22166c9+25ba2f69a1,gb6a65358fc+469cd937ee,gbb8dafda3b+69d3c0e320,gc07e1c2157+a98bf949bb,gc120e1dc64+615ec43309,gc28159a63d+469cd937ee,gcf0d15dbbd+72a9f7b576,gdaeeff99f8+a38ce5ea23,ge6526c86ff+3a7c1ac5f1,ge79ae78c31+469cd937ee,gee10cc3b42+a6fc98d2e7,gf1cff7945b+21ad69e7e1,gfbcc870c63+9a11dc8c8f
LSST Data Management Base Package
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Spline.h
Go to the documentation of this file.
1#if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2#define LSST_AFW_MATH_DETAIL_SPLINE 1
3#include <cmath>
4#include <vector>
5
6namespace lsst {
7namespace afw {
8namespace math {
9namespace detail {
10
11/*
12 * Splines
13 */
14class Spline {
15public:
16 virtual ~Spline() = default;
17
18 Spline(Spline const&) = default;
19 Spline(Spline&&) = default;
20 Spline& operator=(Spline const&) = default;
21 Spline& operator=(Spline&&) = default;
22
36 void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37
46 std::vector<double> roots(double const value, double const x0, double const x1) const;
47
48protected:
49 Spline() = default;
53 void _allocateSpline(int const nknot);
54
55 std::vector<double> _knots; // positions of knots
56 std::vector<std::vector<double> > _coeffs; // and associated coefficients
57};
58
59class TautSpline : public Spline {
60public:
62
133 TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134 Symmetry type = Unknown);
135
136private:
144 void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155 void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156 double const gamma0, bool even);
157};
158
159class SmoothedSpline : public Spline {
160public:
229 double s, double* chisq = nullptr, std::vector<double>* errs = nullptr);
230};
231} // namespace detail
232} // namespace math
233} // namespace afw
234} // namespace lsst
235#endif
int y
Definition SpanSet.cc:48
SmoothedSpline(std::vector< double > const &x, std::vector< double > const &y, std::vector< double > const &dy, double s, double *chisq=nullptr, std::vector< double > *errs=nullptr)
Cubic spline data smoother.
Definition Spline.cc:534
std::vector< double > _knots
Definition Spline.h:55
Spline & operator=(Spline &&)=default
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition Spline.cc:1226
Spline & operator=(Spline const &)=default
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition Spline.cc:57
Spline(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition Spline.cc:21
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition Spline.cc:29
std::vector< std::vector< double > > _coeffs
Definition Spline.h:56
TautSpline(std::vector< double > const &x, std::vector< double > const &y, double const gamma=0, Symmetry type=Unknown)
Construct cubic spline interpolant to given data.
Definition Spline.cc:86