LSST Applications 29.0.1,g0fba68d861+132dd21e0a,g107a963962+1bb9f809a9,g1fd858c14a+005be21cae,g21d47ad084+8a07b29876,g325378336f+5d73323c8f,g330003fc43+40b4eaffc6,g35bb328faa+fcb1d3bbc8,g36ff55ed5b+9c28a42a87,g4e0f332c67+5fbd1e3e73,g53246c7159+fcb1d3bbc8,g60b5630c4e+9c28a42a87,g67b6fd64d1+a38b34ea13,g78460c75b0+2f9a1b4bcd,g786e29fd12+cf7ec2a62a,g7b71ed6315+fcb1d3bbc8,g86c591e316+6b2b2d0295,g8852436030+bf14db0e33,g89139ef638+a38b34ea13,g8b8da53e10+e3777245af,g9125e01d80+fcb1d3bbc8,g989de1cb63+a38b34ea13,g9f1445be69+9c28a42a87,g9f33ca652e+52c8f07962,ga9baa6287d+9c28a42a87,ga9e4eb89a6+9f84bd6575,gabe3b4be73+1e0a283bba,gb037a4e798+f3cbcd26c0,gb1101e3267+e7be8da0f8,gb58c049af0+f03b321e39,gb89ab40317+a38b34ea13,gcf25f946ba+bf14db0e33,gd6cbbdb0b4+bce7f7457e,gd9a9a58781+fcb1d3bbc8,gde0f65d7ad+53d424b1ae,ge278dab8ac+222406d50a,ge410e46f29+a38b34ea13,ge80e9994a3+664d6357dc,gf67bdafdda+a38b34ea13
LSST Data Management Base Package
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Spline.h
Go to the documentation of this file.
1#if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2#define LSST_AFW_MATH_DETAIL_SPLINE 1
3#include <cmath>
4#include <vector>
5
6namespace lsst {
7namespace afw {
8namespace math {
9namespace detail {
10
11/*
12 * Splines
13 */
14class Spline {
15public:
16 virtual ~Spline() = default;
17
18 Spline(Spline const&) = default;
19 Spline(Spline&&) = default;
20 Spline& operator=(Spline const&) = default;
21 Spline& operator=(Spline&&) = default;
22
36 void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37
46 std::vector<double> roots(double const value, double const x0, double const x1) const;
47
48protected:
49 Spline() = default;
53 void _allocateSpline(int const nknot);
54
55 std::vector<double> _knots; // positions of knots
56 std::vector<std::vector<double> > _coeffs; // and associated coefficients
57};
58
59class TautSpline : public Spline {
60public:
62
133 TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134 Symmetry type = Unknown);
135
136private:
144 void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155 void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156 double const gamma0, bool even);
157};
158
159class SmoothedSpline : public Spline {
160public:
229 double s, double* chisq = nullptr, std::vector<double>* errs = nullptr);
230};
231} // namespace detail
232} // namespace math
233} // namespace afw
234} // namespace lsst
235#endif
SmoothedSpline(std::vector< double > const &x, std::vector< double > const &y, std::vector< double > const &dy, double s, double *chisq=nullptr, std::vector< double > *errs=nullptr)
Cubic spline data smoother.
Definition Spline.cc:534
std::vector< double > _knots
Definition Spline.h:55
Spline & operator=(Spline &&)=default
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition Spline.cc:1226
Spline & operator=(Spline const &)=default
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition Spline.cc:57
Spline(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition Spline.cc:21
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition Spline.cc:29
std::vector< std::vector< double > > _coeffs
Definition Spline.h:56
TautSpline(std::vector< double > const &x, std::vector< double > const &y, double const gamma=0, Symmetry type=Unknown)
Construct cubic spline interpolant to given data.
Definition Spline.cc:86