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LSST Data Management Base Package
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addToCoadd.h
Go to the documentation of this file.
1// -*- LSST-C++ -*-
2
3/*
4 * LSST Data Management System
5 * Copyright 2008, 2009, 2010 LSST Corporation.
6 *
7 * This product includes software developed by the
8 * LSST Project (http://www.lsst.org/).
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the LSST License Statement and
21 * the GNU General Public License along with this program. If not,
22 * see <http://www.lsstcorp.org/LegalNotices/>.
23 */
24
25#ifndef LSST_COADD_UTILS_COPYGOODPIXELS_H
26#define LSST_COADD_UTILS_COPYGOODPIXELS_H
32#include "lsst/geom.h"
33#include "lsst/afw/image.h"
34
35namespace lsst {
36namespace coadd {
37namespace utils {
38
52template <typename CoaddPixelT, typename WeightPixelT>
56 weightMap,
59 WeightPixelT weight
60);
61
75template <typename CoaddPixelT, typename WeightPixelT>
79 &coadd,
81 weightMap,
85 &maskedImage,
87 badPixelMask,
88 WeightPixelT weight
89);
90
91} // namespace utils
92} // namespace coadd
93} // namespace lsst
94
95#endif // !defined(LSST_COADD_UTILS_COPYGOODPIXELS_H)
A class to represent a 2-dimensional array of pixels.
Definition Image.h:51
A class to manipulate images, masks, and variance as a single object.
Definition MaskedImage.h:74
An integer coordinate rectangle.
Definition Box.h:55
std::int32_t MaskPixel
default type for Masks and MaskedImage Masks
float VariancePixel
default type for MaskedImage variance images
lsst::geom::Box2I addToCoadd(lsst::afw::image::Image< CoaddPixelT > &coadd, lsst::afw::image::Image< WeightPixelT > &weightMap, lsst::afw::image::Image< CoaddPixelT > const &image, WeightPixelT weight)
add good pixels from an image to a coadd and associated weight map