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LSST Data Management Base Package
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Chunker.cc
Go to the documentation of this file.
1/*
2 * LSST Data Management System
3 * Copyright 2014-2015 AURA/LSST.
4 *
5 * This product includes software developed by the
6 * LSST Project (http://www.lsst.org/).
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the LSST License Statement and
19 * the GNU General Public License along with this program. If not,
20 * see <https://www.lsstcorp.org/LegalNotices/>.
21 */
22
25
27
28namespace lsst {
29namespace sphgeom {
30
31namespace {
32
33int32_t computeNumSegments(AngleInterval const & latitudes, Angle width) {
34 // TODO(smm): Document this.
35 if (width.asRadians() > PI) {
36 return 1;
37 }
38 Angle maxAbsLat = std::max(abs(latitudes.getA()), abs(latitudes.getB()));
39 if (maxAbsLat.asRadians() > 0.5 * PI - 4.85e-6) {
40 return 1;
41 }
42 double cosWidth = cos(width);
43 double sinLat = sin(maxAbsLat);
44 double cosLat = cos(maxAbsLat);
45 double x = cosWidth - sinLat * sinLat;
46 double u = cosLat * cosLat;
47 double y = std::sqrt(std::fabs(u * u - x * x));
48 return static_cast<int32_t>(
49 std::floor(2.0 * PI / std::fabs(std::atan2(y, x))));
50}
51
52constexpr double BOX_EPSILON = 5.0e-12; // ~1 micro-arcsecond
53
54} // unnamed namespace
55
56
57Chunker::Chunker(int32_t numStripes,
58 int32_t numSubStripesPerStripe) :
59 _numStripes(numStripes),
60 _numSubStripesPerStripe(numSubStripesPerStripe),
61 _numSubStripes(numStripes * numSubStripesPerStripe),
62 _maxSubChunksPerSubStripeChunk(0),
63 _subStripeHeight(Angle(PI) / _numSubStripes)
64{
65 if (numStripes < 1 || numSubStripesPerStripe < 1) {
66 throw std::runtime_error("The number of stripes and sub-stripes "
67 "per stripe must be positive");
68 }
69 if (numStripes * numSubStripesPerStripe > 180*3600) {
70 throw std::runtime_error("Sub-stripes are too small");
71 }
72 Angle const stripeHeight = Angle(PI) / _numStripes;
73 _stripes.reserve(_numStripes);
74 _subStripes.reserve(_numSubStripes);
75 for (int32_t s = 0; s < _numStripes; ++s) {
76 // Compute stripe latitude bounds.
77 AngleInterval sLat(s * stripeHeight - Angle(0.5 * PI),
78 (s + 1) * stripeHeight - Angle(0.5 * PI));
79 Stripe stripe;
80 int32_t const nc = computeNumSegments(sLat, stripeHeight);
81 stripe.chunkWidth = Angle(2.0 * PI) / nc;
82 stripe.numChunksPerStripe = nc;
83 int32_t ss = s * _numSubStripesPerStripe;
84 int32_t const ssEnd = ss + _numSubStripesPerStripe;
85 for (; ss < ssEnd; ++ss) {
86 // Compute sub-stripe latitude bounds.
87 AngleInterval ssLat(ss * _subStripeHeight - Angle(0.5 * PI),
88 (ss + 1) * _subStripeHeight - Angle(0.5 * PI));
89 SubStripe subStripe;
90 int32_t const nsc = computeNumSegments(ssLat, _subStripeHeight) / nc;
91 stripe.numSubChunksPerChunk += nsc;
92 subStripe.numSubChunksPerChunk = nsc;
93 if (nsc > _maxSubChunksPerSubStripeChunk) {
94 _maxSubChunksPerSubStripeChunk = nsc;
95 }
96 subStripe.subChunkWidth = Angle(2.0 * PI) / (nsc * nc);
97 _subStripes.push_back(subStripe);
98 }
99 _stripes.push_back(stripe);
100 }
101}
102
104 std::vector<int32_t> chunkIds;
105 // Find the stripes that intersect the bounding box of r.
106 Box b = r.getBoundingBox().dilatedBy(Angle(BOX_EPSILON));
107 double ya = std::floor((b.getLat().getA() + Angle(0.5 * PI)) / _subStripeHeight);
108 double yb = std::floor((b.getLat().getB() + Angle(0.5 * PI)) / _subStripeHeight);
109 int32_t minSS = std::min(static_cast<int32_t>(ya), _numSubStripes - 1);
110 int32_t maxSS = std::min(static_cast<int32_t>(yb), _numSubStripes - 1);
111 int32_t minS = minSS / _numSubStripesPerStripe;
112 int32_t maxS = maxSS / _numSubStripesPerStripe;
113 for (int32_t s = minS; s <= maxS; ++s) {
114 // Find the chunks of s that intersect the bounding box of r.
115 Angle chunkWidth = _stripes[s].chunkWidth;
116 int32_t nc = _stripes[s].numChunksPerStripe;
117 double xa = std::floor(b.getLon().getA() / chunkWidth);
118 double xb = std::floor(b.getLon().getB() / chunkWidth);
119 int32_t ca = std::min(static_cast<int32_t>(xa), nc - 1);
120 int32_t cb = std::min(static_cast<int32_t>(xb), nc - 1);
121 if (ca == cb && b.getLon().wraps()) {
122 ca = 0;
123 cb = nc - 1;
124 }
125 // Examine each chunk overlapping the bounding box of r.
126 if (ca <= cb) {
127 for (int32_t c = ca; c <= cb; ++c) {
128 if ((r.relate(getChunkBoundingBox(s, c)) & DISJOINT) == 0) {
129 chunkIds.push_back(_getChunkId(s, c));
130 }
131 }
132 } else {
133 for (int32_t c = 0; c <= cb; ++c) {
134 if ((r.relate(getChunkBoundingBox(s, c)) & DISJOINT) == 0) {
135 chunkIds.push_back(_getChunkId(s, c));
136 }
137 }
138 for (int32_t c = ca; c < nc; ++c) {
139 if ((r.relate(getChunkBoundingBox(s, c)) & DISJOINT) == 0) {
140 chunkIds.push_back(_getChunkId(s, c));
141 }
142 }
143 }
144 }
145 return chunkIds;
146}
147
149 Region const & r) const
150{
152 // Find the stripes that intersect the bounding box of r.
153 Box b = r.getBoundingBox().dilatedBy(Angle(BOX_EPSILON));
154 double ya = std::floor((b.getLat().getA() + Angle(0.5 * PI)) / _subStripeHeight);
155 double yb = std::floor((b.getLat().getB() + Angle(0.5 * PI)) / _subStripeHeight);
156 int32_t minSS = std::min(static_cast<int32_t>(ya), _numSubStripes - 1);
157 int32_t maxSS = std::min(static_cast<int32_t>(yb), _numSubStripes - 1);
158 int32_t minS = minSS / _numSubStripesPerStripe;
159 int32_t maxS = maxSS / _numSubStripesPerStripe;
160 for (int32_t s = minS; s <= maxS; ++s) {
161 // Find the chunks of s that intersect the bounding box of r.
162 Angle chunkWidth = _stripes[s].chunkWidth;
163 int32_t nc = _stripes[s].numChunksPerStripe;
164 double xa = std::floor(b.getLon().getA() / chunkWidth);
165 double xb = std::floor(b.getLon().getB() / chunkWidth);
166 int32_t ca = std::min(static_cast<int32_t>(xa), nc - 1);
167 int32_t cb = std::min(static_cast<int32_t>(xb), nc - 1);
168 if (ca == cb && b.getLon().wraps()) {
169 ca = 0;
170 cb = nc - 1;
171 }
172 // Examine sub-chunks for each chunk overlapping the bounding box of r.
173 if (ca <= cb) {
174 for (int32_t c = ca; c <= cb; ++c) {
175 _getSubChunks(chunks, r, b.getLon(), s, c, minSS, maxSS);
176 }
177 } else {
178 for (int32_t c = 0; c <= cb; ++c) {
179 _getSubChunks(chunks, r, b.getLon(), s, c, minSS, maxSS);
180 }
181 for (int32_t c = ca; c < nc; ++c) {
182 _getSubChunks(chunks, r, b.getLon(), s, c, minSS, maxSS);
183 }
184 }
185 }
186 return chunks;
187}
188
189void Chunker::_getSubChunks(std::vector<SubChunks> & chunks,
190 Region const & r,
191 NormalizedAngleInterval const & lon,
192 int32_t stripe,
193 int32_t chunk,
194 int32_t minSS,
195 int32_t maxSS) const
196{
197 SubChunks subChunks;
198 subChunks.chunkId = _getChunkId(stripe, chunk);
199 if ((r.relate(getChunkBoundingBox(stripe, chunk)) & CONTAINS) != 0) {
200 // r contains the entire chunk, so there is no need to test sub-chunks
201 // for intersection with r.
202 subChunks.subChunkIds = getAllSubChunks(subChunks.chunkId);
203 } else {
204 // Find the sub-stripes to iterate over.
205 minSS = std::max(minSS, stripe * _numSubStripesPerStripe);
206 maxSS = std::min(maxSS, (stripe + 1) * _numSubStripesPerStripe - 1);
207 int32_t const nc = _stripes[stripe].numChunksPerStripe;
208 for (int32_t ss = minSS; ss <= maxSS; ++ss) {
209 // Find the sub-chunks of ss to iterate over.
210 Angle subChunkWidth = _subStripes[ss].subChunkWidth;
211 int32_t const nsc = _subStripes[ss].numSubChunksPerChunk;
212 double xa = std::floor(lon.getA() / subChunkWidth);
213 double xb = std::floor(lon.getB() / subChunkWidth);
214 int32_t sca = std::min(static_cast<int32_t>(xa), nc * nsc - 1);
215 int32_t scb = std::min(static_cast<int32_t>(xb), nc * nsc - 1);
216 if (sca == scb && lon.wraps()) {
217 sca = 0;
218 scb = nc * nsc - 1;
219 }
220 int32_t minSC = chunk * nsc;
221 int32_t maxSC = (chunk + 1) * nsc - 1;
222 // Test each sub-chunk against r, and record those that intersect.
223 if (sca <= scb) {
224 minSC = std::max(sca, minSC);
225 maxSC = std::min(scb, maxSC);
226 for (int32_t sc = minSC; sc <= maxSC; ++sc) {
227 if ((r.relate(getSubChunkBoundingBox(ss, sc)) & DISJOINT) == 0) {
228 subChunks.subChunkIds.push_back(
229 _getSubChunkId(stripe, ss, chunk, sc));
230 }
231 }
232 } else {
233 sca = std::max(sca, minSC);
234 scb = std::min(scb, maxSC);
235 for (int32_t sc = sca; sc <= maxSC; ++sc) {
236 if ((r.relate(getSubChunkBoundingBox(ss, sc)) & DISJOINT) == 0) {
237 subChunks.subChunkIds.push_back(
238 _getSubChunkId(stripe, ss, chunk, sc));
239 }
240 }
241 for (int32_t sc = minSC; sc <= scb; ++sc) {
242 if ((r.relate(getSubChunkBoundingBox(ss, sc)) & DISJOINT) == 0) {
243 subChunks.subChunkIds.push_back(
244 _getSubChunkId(stripe, ss, chunk, sc));
245 }
246 }
247 }
248 }
249 }
250 // If any sub-chunks of this chunk intersect r,
251 // append them to the result vector.
252 if (!subChunks.subChunkIds.empty()) {
253 chunks.push_back(SubChunks());
254 chunks.back().swap(subChunks);
255 }
256}
257
259 std::vector<int32_t> chunkIds;
260 for (int32_t s = 0; s < _numStripes; ++s) {
261 int32_t nc = _stripes[s].numChunksPerStripe;
262 for (int32_t c = 0; c < nc; ++c) {
263 chunkIds.push_back(_getChunkId(s, c));
264 }
265 }
266 return chunkIds;
267}
268
270 std::vector<int32_t> subChunkIds;
271 int32_t s = getStripe(chunkId);
272 subChunkIds.reserve(_stripes.at(s).numSubChunksPerChunk);
273 int32_t const ssBeg = s * _numSubStripesPerStripe;
274 int32_t const ssEnd = ssBeg + _numSubStripesPerStripe;
275 for (int32_t ss = ssBeg; ss < ssEnd; ++ss) {
276 int32_t const scEnd = _subStripes[ss].numSubChunksPerChunk;
277 int32_t const subChunkIdBase = _maxSubChunksPerSubStripeChunk * (ss - ssBeg);
278 for (int32_t sc = 0; sc < scEnd; ++sc) {
279 subChunkIds.push_back(subChunkIdBase + sc);
280 }
281 }
282 return subChunkIds;
283}
284
285bool Chunker::valid(int32_t chunkId) const {
286 int32_t const s = getStripe(chunkId);
287 return s >= 0 and s < _numStripes and
288 getChunk(chunkId, s) < _stripes.at(s).numChunksPerStripe;
289}
290
291Box Chunker::getChunkBoundingBox(int32_t stripe, int32_t chunk) const {
292 Angle chunkWidth = _stripes[stripe].chunkWidth;
293 NormalizedAngleInterval lon(chunkWidth * chunk,
294 chunkWidth * (chunk + 1));
295 int32_t ss = stripe * _numSubStripesPerStripe;
296 int32_t ssEnd = ss + _numSubStripesPerStripe;
297 AngleInterval lat(ss * _subStripeHeight - Angle(0.5 * PI),
298 ssEnd * _subStripeHeight - Angle(0.5 * PI));
299 return Box(lon, lat).dilatedBy(Angle(BOX_EPSILON));
300}
301
302Box Chunker::getSubChunkBoundingBox(int32_t subStripe, int32_t subChunk) const {
303 Angle subChunkWidth = _subStripes[subStripe].subChunkWidth;
304 NormalizedAngleInterval lon(subChunkWidth * subChunk,
305 subChunkWidth * (subChunk + 1));
306 AngleInterval lat(subStripe * _subStripeHeight - Angle(0.5 * PI),
307 (subStripe + 1) * _subStripeHeight - Angle(0.5 * PI));
308 return Box(lon, lat).dilatedBy(Angle(BOX_EPSILON));
309}
310
311}} // namespace lsst::sphgeom
double x
This file declares a class for partitioning the sky into chunks and sub-chunks.
int y
Definition: SpanSet.cc:48
table::Key< int > b
T at(T... args)
T atan2(T... args)
T back(T... args)
Angle represents an angle in radians.
Definition: Angle.h:43
AngleInterval represents closed intervals of arbitrary angles.
Definition: AngleInterval.h:40
Box represents a rectangle in spherical coordinate space that contains its boundary.
Definition: Box.h:54
Box dilatedBy(Angle r) const
Definition: Box.h:273
std::vector< int32_t > getAllChunks() const
getAllChunks returns the complete set of chunk IDs for the unit sphere.
Definition: Chunker.cc:258
int32_t getStripe(int32_t chunkId) const
Return the stripe for the specified chunkId.
Definition: Chunker.h:116
Box getSubChunkBoundingBox(int32_t subStripe, int32_t subChunk) const
Definition: Chunker.cc:302
int32_t getChunk(int32_t chunkId, int32_t stripe) const
Return the chunk for the given chunkId and stripe.
Definition: Chunker.h:121
Chunker(int32_t numStripes, int32_t numSubStripesPerStripe)
Definition: Chunker.cc:57
std::vector< int32_t > getAllSubChunks(int32_t chunkId) const
getAllSubChunks returns the complete set of sub-chunk IDs for the given chunk.
Definition: Chunker.cc:269
std::vector< SubChunks > getSubChunksIntersecting(Region const &r) const
getSubChunksIntersecting returns all the sub-chunks that potentially intersect the given region.
Definition: Chunker.cc:148
Box getChunkBoundingBox(int32_t stripe, int32_t chunk) const
Definition: Chunker.cc:291
bool valid(int32_t chunkId) const
Return 'true' if the specified chunk number is valid.
Definition: Chunker.cc:285
std::vector< int32_t > getChunksIntersecting(Region const &r) const
getChunksIntersecting returns all the chunks that potentially intersect the given region.
Definition: Chunker.cc:103
NormalizedAngleInterval represents closed intervals of normalized angles, i.e.
bool wraps() const
wraps returns true if the interval "wraps" around the 0/2π angle discontinuity, i....
NormalizedAngle getA() const
getA returns the first endpoint of this interval.
NormalizedAngle getB() const
getB returns the second endpoint of this interval.
Region is a minimal interface for 2-dimensional regions on the unit sphere.
Definition: Region.h:79
virtual Relationship relate(Region const &) const =0
virtual Box getBoundingBox() const =0
getBoundingBox returns a bounding-box for this region.
T cos(T... args)
T empty(T... args)
T fabs(T... args)
T floor(T... args)
T max(T... args)
T min(T... args)
lsst::geom::Angle Angle
Definition: misc.h:33
Angle abs(Angle const &a)
Definition: Angle.h:106
constexpr double PI
Definition: constants.h:36
T push_back(T... args)
T reserve(T... args)
T sin(T... args)
T sqrt(T... args)
SubChunks represents a set of sub-chunks of a particular chunk.
Definition: Chunker.h:43
std::vector< int32_t > subChunkIds
Definition: Chunker.h:45