LSST Applications g070148d5b3+33e5256705,g0d53e28543+25c8b88941,g0da5cf3356+2dd1178308,g1081da9e2a+62d12e78cb,g17e5ecfddb+7e422d6136,g1c76d35bf8+ede3a706f7,g295839609d+225697d880,g2e2c1a68ba+cc1f6f037e,g2ffcdf413f+853cd4dcde,g38293774b4+62d12e78cb,g3b44f30a73+d953f1ac34,g48ccf36440+885b902d19,g4b2f1765b6+7dedbde6d2,g5320a0a9f6+0c5d6105b6,g56b687f8c9+ede3a706f7,g5c4744a4d9+ef6ac23297,g5ffd174ac0+0c5d6105b6,g6075d09f38+66af417445,g667d525e37+2ced63db88,g670421136f+2ced63db88,g71f27ac40c+2ced63db88,g774830318a+463cbe8d1f,g7876bc68e5+1d137996f1,g7985c39107+62d12e78cb,g7fdac2220c+0fd8241c05,g96f01af41f+368e6903a7,g9ca82378b8+2ced63db88,g9d27549199+ef6ac23297,gabe93b2c52+e3573e3735,gb065e2a02a+3dfbe639da,gbc3249ced9+0c5d6105b6,gbec6a3398f+0c5d6105b6,gc9534b9d65+35b9f25267,gd01420fc67+0c5d6105b6,geee7ff78d7+a14128c129,gf63283c776+ede3a706f7,gfed783d017+0c5d6105b6,w.2022.47
LSST Data Management Base Package
Loading...
Searching...
No Matches
Vector3d.cc
Go to the documentation of this file.
1/*
2 * LSST Data Management System
3 * Copyright 2014-2015 AURA/LSST.
4 *
5 * This product includes software developed by the
6 * LSST Project (http://www.lsst.org/).
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the LSST License Statement and
19 * the GNU General Public License along with this program. If not,
20 * see <https://www.lsstcorp.org/LegalNotices/>.
21 */
22
25
27
28#if !defined(NO_SIMD) && defined(__x86_64__)
29 #include <x86intrin.h>
30#endif
31#include <cstdio>
32#include <ostream>
33
34#include "lsst/sphgeom/Angle.h"
36
37
38namespace lsst {
39namespace sphgeom {
40
42 static constexpr uint8_t UNUSED = 255;
43 // Given a 3 component vector (x, y, z), this LUT provides the indexes
44 // of the components in order of smallest absolute value to largest.
45 // The index into the LUT must be computed as:
46 //
47 // ((|x| > |z|) << 2) +
48 // ((|x| > |y|) << 1) +
49 // (|y| > |z|)
50 static uint8_t const COMPONENT[8][4] = {
51 {0, 1, 2, UNUSED},
52 {0, 2, 1, UNUSED},
53 {1, 0, 2, UNUSED},
54 {UNUSED, UNUSED, UNUSED, UNUSED},
55 {UNUSED, UNUSED, UNUSED, UNUSED},
56 {2, 0, 1, UNUSED},
57 {1, 2, 0, UNUSED},
58 {2, 1, 0, UNUSED}
59 };
60#if defined(NO_SIMD) || !defined(__x86_64__)
61 double ax = std::fabs(_v[0]);
62 double ay = std::fabs(_v[1]);
63 double az = std::fabs(_v[2]);
64 int index = ((ax > az) << 2) +
65 ((ax > ay) << 1) +
66 (ay > az);
67 double w = _v[COMPONENT[index][2]];
68 if (w == 0.0) {
69 throw std::runtime_error("Cannot normalize zero vector");
70 }
71 // Divide components by the absolute value of the largest
72 // component to avoid overflow/underflow.
73 double maxabs = std::fabs(w);
74 double u = _v[COMPONENT[index][0]] / maxabs;
75 double v = _v[COMPONENT[index][1]] / maxabs;
76 w = std::copysign(1.0, w);
77 double d = u * u + v * v;
78 double norm = std::sqrt(1.0 + d);
79 _v[COMPONENT[index][0]] = u / norm;
80 _v[COMPONENT[index][1]] = v / norm;
81 _v[COMPONENT[index][2]] = w / norm;
82 return norm * maxabs;
83#else
84 static __m128d const m0m0 = _mm_set_pd(-0.0, -0.0);
85 __m128d ayaz = _mm_andnot_pd(m0m0, _mm_loadu_pd(_v + 1));
86 __m128d axax = _mm_andnot_pd(m0m0, _mm_set1_pd(_v[0]));
87 __m128d az = _mm_unpackhi_pd(ayaz, _mm_setzero_pd());
88 int index = (_mm_movemask_pd(_mm_cmpgt_pd(axax, ayaz)) << 1) |
89 _mm_movemask_pd(_mm_cmplt_sd(az, ayaz));
90 // The lower double in uv contains the vector component
91 // with the lowest absolute value. The higher double contains
92 // the component with absolute value betweem the lowest and
93 // highest absolute values.
94 __m128d uv = _mm_set_pd(_v[COMPONENT[index][1]],
95 _v[COMPONENT[index][0]]);
96 // ww contains two copies of the vector component with the
97 // highest absolute value.
98 __m128d ww = _mm_set1_pd(_v[COMPONENT[index][2]]);
99 __m128d maxabs = _mm_andnot_pd(m0m0, ww);
100 if (_mm_ucomieq_sd(ww, _mm_setzero_pd())) {
101 throw std::runtime_error("Cannot normalize zero vector");
102 }
103 // Divide components by the absolute value of the largest
104 // component to avoid overflow/underflow.
105 uv = _mm_div_pd(uv, maxabs);
106 ww = _mm_or_pd(_mm_and_pd(m0m0, ww), _mm_set1_pd(1.0));
107 __m128d norm = _mm_mul_pd(uv, uv);
108 norm = _mm_sqrt_sd(
109 _mm_setzero_pd(),
110 _mm_add_sd(
111 _mm_set_sd(1.0),
112 _mm_add_sd(norm, _mm_unpackhi_pd(norm, _mm_setzero_pd()))
113 )
114 );
115 // Normalize components and store the results.
116 ww = _mm_div_sd(ww, norm);
117 uv = _mm_div_pd(uv, _mm_shuffle_pd(norm, norm, 0));
118 _mm_store_sd(&_v[COMPONENT[index][0]], uv);
119 _mm_storeh_pd(&_v[COMPONENT[index][1]], uv);
120 _mm_store_sd(&_v[COMPONENT[index][2]], ww);
121 return _mm_cvtsd_f64(_mm_mul_sd(norm, maxabs));
122#endif
123}
124
126 // Use Rodrigues' rotation formula.
127 Vector3d const & v = *this;
128 double s = sin(a);
129 double c = cos(a);
130 return v * c + k.cross(v) * s + k * (k.dot(v) * (1.0 - c));
131}
132
134 char buf[128];
135 std::snprintf(buf, sizeof(buf), "[%.17g, %.17g, %.17g]",
136 v.x(), v.y(), v.z());
137 return os << buf;
138}
139
140}} // namespace lsst::sphgeom
std::ostream * os
Definition: Schema.cc:557
table::Key< int > a
This file declares a class for representing unit vectors in ℝ³.
This file declares a class for representing vectors in ℝ³.
Angle represents an angle in radians.
Definition: Angle.h:43
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
double dot(Vector3d const &v) const
dot returns the inner product of this unit vector and v.
Definition: UnitVector3d.h:152
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
Vector3d rotatedAround(UnitVector3d const &k, Angle a) const
rotatedAround returns a copy of this vector, rotated around the unit vector k by angle a according to...
Definition: Vector3d.cc:125
double x() const
Definition: Vector3d.h:66
double y() const
Definition: Vector3d.h:68
double normalize()
normalize scales this vector to have unit norm and returns its norm prior to scaling.
Definition: Vector3d.cc:41
double z() const
Definition: Vector3d.h:70
T copysign(T... args)
T fabs(T... args)
T snprintf(T... args)
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
This file declares a class for representing angles.
T sqrt(T... args)
double w
Definition: CoaddPsf.cc:69