LSSTApplications  16.0-11-g09ed895+2,16.0-11-g12e47bd,16.0-11-g9bb73b2+6,16.0-12-g5c924a4+6,16.0-14-g9a974b3+1,16.0-15-g1417920+1,16.0-15-gdd5ca33+1,16.0-16-gf0259e2,16.0-17-g31abd91+7,16.0-17-g7d7456e+7,16.0-17-ga3d2e9f+13,16.0-18-ga4d4bcb+1,16.0-18-gd06566c+1,16.0-2-g0febb12+21,16.0-2-g9d5294e+69,16.0-2-ga8830df+6,16.0-20-g21842373+7,16.0-24-g3eae5ec,16.0-28-gfc9ea6c+4,16.0-29-ge8801f9,16.0-3-ge00e371+34,16.0-4-g18f3627+13,16.0-4-g5f3a788+20,16.0-4-ga3eb747+10,16.0-4-gabf74b7+29,16.0-4-gb13d127+6,16.0-49-g42e581f7+6,16.0-5-g27fb78a+7,16.0-5-g6a53317+34,16.0-5-gb3f8a4b+87,16.0-6-g9321be7+4,16.0-6-gcbc7b31+42,16.0-6-gf49912c+29,16.0-7-gd2eeba5+51,16.0-71-ge89f8615e,16.0-8-g21fd5fe+29,16.0-8-g3a9f023+20,16.0-8-g4734f7a+1,16.0-8-g5858431+3,16.0-9-gf5c1f43+8,master-gd73dc1d098+1,w.2019.01
LSSTDataManagementBasePackage
Spline.h
Go to the documentation of this file.
1 #if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2 #define LSST_AFW_MATH_DETAIL_SPLINE 1
3 #include <cmath>
4 #include <vector>
5 
6 namespace lsst {
7 namespace afw {
8 namespace math {
9 namespace detail {
10 
11 /*
12  * Splines
13  */
14 class Spline {
15 public:
16  virtual ~Spline() = default;
17 
18  Spline(Spline const&) = default;
19  Spline(Spline&&) = default;
20  Spline& operator=(Spline const&) = default;
21  Spline& operator=(Spline&&) = default;
22 
36  void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37 
46  std::vector<double> roots(double const value, double const x0, double const x1) const;
47 
48 protected:
49  Spline() = default;
53  void _allocateSpline(int const nknot);
54 
55  std::vector<double> _knots; // positions of knots
56  std::vector<std::vector<double> > _coeffs; // and associated coefficients
57 };
58 
59 class TautSpline : public Spline {
60 public:
61  enum Symmetry { Unknown, Odd, Even };
62 
133  TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134  Symmetry type = Unknown);
135 
136 private:
144  void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155  void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156  double const gamma0, bool even);
157 };
158 
159 class SmoothedSpline : public Spline {
160 public:
229  double s, double* chisq = NULL, std::vector<double>* errs = NULL);
230 };
231 } // namespace detail
232 } // namespace math
233 } // namespace afw
234 } // namespace lsst
235 #endif
std::vector< std::vector< double > > _coeffs
Definition: Spline.h:56
std::vector< double > _knots
Definition: Spline.h:55
int y
Definition: SpanSet.cc:49
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition: Spline.cc:1226
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition: Spline.cc:57
A base class for image defects.
Definition: cameraGeom.dox:3
table::Key< int > type
Definition: Detector.cc:164
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition: Spline.cc:29
Spline & operator=(Spline const &)=default
solver_t * s
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition: Spline.cc:21
double x