LSSTApplications  16.0-10-g0ee56ad+5,16.0-11-ga33d1f2+5,16.0-12-g3ef5c14+3,16.0-12-g71e5ef5+18,16.0-12-gbdf3636+3,16.0-13-g118c103+3,16.0-13-g8f68b0a+3,16.0-15-gbf5c1cb+4,16.0-16-gfd17674+3,16.0-17-g7c01f5c+3,16.0-18-g0a50484+1,16.0-20-ga20f992+8,16.0-21-g0e05fd4+6,16.0-21-g15e2d33+4,16.0-22-g62d8060+4,16.0-22-g847a80f+4,16.0-25-gf00d9b8+1,16.0-28-g3990c221+4,16.0-3-gf928089+3,16.0-32-g88a4f23+5,16.0-34-gd7987ad+3,16.0-37-gc7333cb+2,16.0-4-g10fc685+2,16.0-4-g18f3627+26,16.0-4-g5f3a788+26,16.0-5-gaf5c3d7+4,16.0-5-gcc1f4bb+1,16.0-6-g3b92700+4,16.0-6-g4412fcd+3,16.0-6-g7235603+4,16.0-69-g2562ce1b+2,16.0-8-g14ebd58+4,16.0-8-g2df868b+1,16.0-8-g4cec79c+6,16.0-8-gadf6c7a+1,16.0-8-gfc7ad86,16.0-82-g59ec2a54a+1,16.0-9-g5400cdc+2,16.0-9-ge6233d7+5,master-g2880f2d8cf+3,v17.0.rc1
LSSTDataManagementBasePackage
Spline.h
Go to the documentation of this file.
1 #if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2 #define LSST_AFW_MATH_DETAIL_SPLINE 1
3 #include <cmath>
4 #include <vector>
5 
6 namespace lsst {
7 namespace afw {
8 namespace math {
9 namespace detail {
10 
11 /*
12  * Splines
13  */
14 class Spline {
15 public:
16  virtual ~Spline() = default;
17 
18  Spline(Spline const&) = default;
19  Spline(Spline&&) = default;
20  Spline& operator=(Spline const&) = default;
21  Spline& operator=(Spline&&) = default;
22 
36  void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37 
46  std::vector<double> roots(double const value, double const x0, double const x1) const;
47 
48 protected:
49  Spline() = default;
53  void _allocateSpline(int const nknot);
54 
55  std::vector<double> _knots; // positions of knots
56  std::vector<std::vector<double> > _coeffs; // and associated coefficients
57 };
58 
59 class TautSpline : public Spline {
60 public:
61  enum Symmetry { Unknown, Odd, Even };
62 
133  TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134  Symmetry type = Unknown);
135 
136 private:
144  void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155  void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156  double const gamma0, bool even);
157 };
158 
159 class SmoothedSpline : public Spline {
160 public:
229  double s, double* chisq = NULL, std::vector<double>* errs = NULL);
230 };
231 } // namespace detail
232 } // namespace math
233 } // namespace afw
234 } // namespace lsst
235 #endif
std::vector< std::vector< double > > _coeffs
Definition: Spline.h:56
std::vector< double > _knots
Definition: Spline.h:55
int y
Definition: SpanSet.cc:49
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition: Spline.cc:1226
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition: Spline.cc:57
A base class for image defects.
table::Key< int > type
Definition: Detector.cc:164
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition: Spline.cc:29
Spline & operator=(Spline const &)=default
solver_t * s
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition: Spline.cc:21
double x