LSSTApplications  16.0-10-g0ee56ad+5,16.0-11-ga33d1f2+5,16.0-12-g3ef5c14+3,16.0-12-g71e5ef5+18,16.0-12-gbdf3636+3,16.0-13-g118c103+3,16.0-13-g8f68b0a+3,16.0-15-gbf5c1cb+4,16.0-16-gfd17674+3,16.0-17-g7c01f5c+3,16.0-18-g0a50484+1,16.0-20-ga20f992+8,16.0-21-g0e05fd4+6,16.0-21-g15e2d33+4,16.0-22-g62d8060+4,16.0-22-g847a80f+4,16.0-25-gf00d9b8+1,16.0-28-g3990c221+4,16.0-3-gf928089+3,16.0-32-g88a4f23+5,16.0-34-gd7987ad+3,16.0-37-gc7333cb+2,16.0-4-g10fc685+2,16.0-4-g18f3627+26,16.0-4-g5f3a788+26,16.0-5-gaf5c3d7+4,16.0-5-gcc1f4bb+1,16.0-6-g3b92700+4,16.0-6-g4412fcd+3,16.0-6-g7235603+4,16.0-69-g2562ce1b+2,16.0-8-g14ebd58+4,16.0-8-g2df868b+1,16.0-8-g4cec79c+6,16.0-8-gadf6c7a+1,16.0-8-gfc7ad86,16.0-82-g59ec2a54a+1,16.0-9-g5400cdc+2,16.0-9-ge6233d7+5,master-g2880f2d8cf+3,v17.0.rc1
LSSTDataManagementBasePackage
UnitVector3d.cc
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2  * LSST Data Management System
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6  * LSST Project (http://www.lsst.org/).
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22 
25 
27 
28 #include <ostream>
29 
30 
31 namespace lsst {
32 namespace sphgeom {
33 
35  if (std::fabs(v.x()) > std::fabs(v.y())) {
36  return UnitVector3d(-v.z(), 0.0, v.x());
37  }
38  return UnitVector3d(0.0, v.z(), -v.y());
39 }
40 
42  Vector3d const & v2)
43 {
44  Vector3d n = (v2 + v1).cross(v2 - v1);
45  if (n.isZero()) {
46  return orthogonalTo(v1);
47  }
48  return UnitVector3d(n);
49 }
50 
52  Vector3d n(-v.x() * v.z(),
53  -v.y() * v.z(),
54  v.x() * v.x() + v.y() * v.y());
55  if (n.isZero()) {
56  UnitVector3d u;
57  u._v = Vector3d(-::copysign(1.0, v.z()), 0.0, 0.0);
58  return u;
59  }
60  return UnitVector3d(n);
61 }
62 
64  double sinLon = sin(lon);
65  double cosLon = cos(lon);
66  double sinLat = sin(lat);
67  double cosLat = cos(lat);
68  _v = Vector3d(cosLon * cosLat,
69  sinLon * cosLat,
70  sinLat);
71 }
72 
74  return os << static_cast<Vector3d const &>(v);
75 }
76 
77 }} // namespace lsst::sphgeom
static UnitVector3d orthogonalTo(Vector3d const &v)
orthogonalTo returns an arbitrary unit vector that is orthogonal to v.
Definition: UnitVector3d.cc:34
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
static UnitVector3d northFrom(Vector3d const &v)
northFrom returns the unit vector orthogonal to v that points "north" from v.
Definition: UnitVector3d.cc:51
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double sin(Angle const &a)
Definition: Angle.h:102
double y() const
Definition: Vector3d.h:68
double cos(Angle const &a)
Definition: Angle.h:103
This file declares a class for representing unit vectors in ℝ³.
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
double x() const
Definition: Vector3d.h:66
A base class for image defects.
bool isZero() const
isZero returns true if all the components of this vector are zero.
Definition: Vector3d.h:86
T fabs(T... args)
Angle represents an angle in radians.
Definition: Angle.h:43
double z() const
Definition: Vector3d.h:70
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
STL class.
std::ostream * os
Definition: Schema.cc:746
UnitVector3d()
The default constructor creates a unit vector equal to (1, 0, 0).
Definition: UnitVector3d.h:106