LSSTApplications  17.0+11,17.0+34,17.0+56,17.0+57,17.0+59,17.0+7,17.0-1-g377950a+33,17.0.1-1-g114240f+2,17.0.1-1-g4d4fbc4+28,17.0.1-1-g55520dc+49,17.0.1-1-g5f4ed7e+52,17.0.1-1-g6dd7d69+17,17.0.1-1-g8de6c91+11,17.0.1-1-gb9095d2+7,17.0.1-1-ge9fec5e+5,17.0.1-1-gf4e0155+55,17.0.1-1-gfc65f5f+50,17.0.1-1-gfc6fb1f+20,17.0.1-10-g87f9f3f+1,17.0.1-11-ge9de802+16,17.0.1-16-ga14f7d5c+4,17.0.1-17-gc79d625+1,17.0.1-17-gdae4c4a+8,17.0.1-2-g26618f5+29,17.0.1-2-g54f2ebc+9,17.0.1-2-gf403422+1,17.0.1-20-g2ca2f74+6,17.0.1-23-gf3eadeb7+1,17.0.1-3-g7e86b59+39,17.0.1-3-gb5ca14a,17.0.1-3-gd08d533+40,17.0.1-30-g596af8797,17.0.1-4-g59d126d+4,17.0.1-4-gc69c472+5,17.0.1-6-g5afd9b9+4,17.0.1-7-g35889ee+1,17.0.1-7-gc7c8782+18,17.0.1-9-gc4bbfb2+3,w.2019.22
LSSTDataManagementBasePackage
NormalizedAngle.cc
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1 /*
2  * LSST Data Management System
3  * Copyright 2014-2015 AURA/LSST.
4  *
5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
7  *
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22 
25 
27 
28 #include "lsst/sphgeom/LonLat.h"
29 #include "lsst/sphgeom/Vector3d.h"
30 
31 
32 namespace lsst {
33 namespace sphgeom {
34 
36  NormalizedAngle const & b)
37 {
39  double a1 = std::fabs(a.asRadians() - b.asRadians());
40  double a2 = 2.0 * PI - a1;
41  x._a = Angle(std::min(a1, a2));
42  return x;
43 }
44 
46  NormalizedAngle const & b)
47 {
49  double c = 0.5 * (a.asRadians() + b.asRadians());
50  if (a <= b) {
51  x._a = Angle(c);
52  } else {
53  // The result is (a + b + 2π) / 2, normalized to [0, 2π)
54  x._a = Angle((c < PI) ? (c + PI) : (c - PI));
55  }
56  return x;
57 }
58 
60  double x = sin((p1.getLon() - p2.getLon()) * 0.5);
61  x *= x;
62  double y = sin((p1.getLat() - p2.getLat()) * 0.5);
63  y *= y;
64  double z = cos((p1.getLat() + p2.getLat()) * 0.5);
65  z *= z;
66  // Compute the square of the sine of half of the desired angle. This is
67  // easily shown to be be one fourth of the squared Euclidian distance
68  // (chord length) between p1 and p2.
69  double sha2 = (x * (z - y) + y);
70  // Avoid domain errors in asin and sqrt due to rounding errors.
71  if (sha2 < 0.0) {
72  _a = Angle(0.0);
73  } else if (sha2 >= 1.0) {
74  _a = Angle(PI);
75  } else {
76  _a = Angle(2.0 * std::asin(std::sqrt(sha2)));
77  }
78 }
79 
81  double s = v1.cross(v2).getNorm();
82  double c = v1.dot(v2);
83  if (s == 0.0 && c == 0.0) {
84  // Avoid the atan2(±0, -0) = ±PI special case.
85  _a = Angle(0.0);
86  } else {
87  _a = Angle(std::atan2(s, c));
88  }
89 }
90 
91 }} // namespace lsst::sphgeom
static NormalizedAngle center(NormalizedAngle const &a, NormalizedAngle const &b)
For two normalized angles a and b, center(a, b) returns the angle m such that a.getAngleTo(m) is equa...
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
double asRadians() const
asRadians returns the value of this angle in units of radians.
Angle getLat() const
Definition: LonLat.h:90
NormalizedAngle()
This constructor creates a NormalizedAngle with a value of zero.
table::Key< int > b
int y
Definition: SpanSet.cc:49
table::Key< int > a
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double sin(Angle const &a)
Definition: Angle.h:102
NormalizedAngle getLon() const
Definition: LonLat.h:88
double cos(Angle const &a)
Definition: Angle.h:103
T atan2(T... args)
This file declares a class for representing vectors in ℝ³.
T min(T... args)
A base class for image defects.
constexpr double PI
Definition: constants.h:36
static NormalizedAngle between(NormalizedAngle const &a, NormalizedAngle const &b)
For two angles a and b, between(a, b) returns the smaller of a.getAngleTo(b) and b.getAngleTo(a).
T fabs(T... args)
solver_t * s
double x
T asin(T... args)
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition: LonLat.h:48
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition: Vector3d.h:101
lsst::geom::Angle Angle
Definition: misc.h:33
T sqrt(T... args)
This file contains a class representing spherical coordinates.
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition: Vector3d.h:73
double z
Definition: Match.cc:44
This file declares a class for representing normalized angles.
double getNorm() const
getNorm returns the L2 norm of this vector.
Definition: Vector3d.h:81