LSSTApplications  17.0+124,17.0+14,17.0+73,18.0.0+37,18.0.0+80,18.0.0-4-g68ffd23+4,18.1.0-1-g0001055+12,18.1.0-1-g03d53ef+5,18.1.0-1-g1349e88+55,18.1.0-1-g2505f39+44,18.1.0-1-g5315e5e+4,18.1.0-1-g5e4b7ea+14,18.1.0-1-g7e8fceb+4,18.1.0-1-g85f8cd4+48,18.1.0-1-g8ff0b9f+4,18.1.0-1-ga2c679d+1,18.1.0-1-gd55f500+35,18.1.0-10-gb58edde+2,18.1.0-11-g0997b02+4,18.1.0-13-gfe4edf0b+12,18.1.0-14-g259bd21+21,18.1.0-19-gdb69f3f+2,18.1.0-2-g5f9922c+24,18.1.0-2-gd3b74e5+11,18.1.0-2-gfbf3545+32,18.1.0-26-g728bddb4+5,18.1.0-27-g6ff7ca9+2,18.1.0-3-g52aa583+25,18.1.0-3-g8ea57af+9,18.1.0-3-gb69f684+42,18.1.0-3-gfcaddf3+6,18.1.0-32-gd8786685a,18.1.0-4-gf3f9b77+6,18.1.0-5-g1dd662b+2,18.1.0-5-g6dbcb01+41,18.1.0-6-gae77429+3,18.1.0-7-g9d75d83+9,18.1.0-7-gae09a6d+30,18.1.0-9-gc381ef5+4,w.2019.45
LSSTDataManagementBasePackage
Random.h
Go to the documentation of this file.
1 // -*- lsst-c++ -*-
2 
3 /*
4  * LSST Data Management System
5  * Copyright 2008, 2009, 2010 LSST Corporation.
6  *
7  * This product includes software developed by the
8  * LSST Project (http://www.lsst.org/).
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the LSST License Statement and
21  * the GNU General Public License along with this program. If not,
22  * see <http://www.lsstcorp.org/LegalNotices/>.
23  */
24 
25 /*
26  * Random number generator class.
27  */
28 
29 #ifndef LSST_AFW_MATH_RANDOM_H
30 #define LSST_AFW_MATH_RANDOM_H
31 
32 #include <memory>
33 
34 #include "gsl/gsl_rng.h"
35 
36 #include "lsst/pex/exceptions.h"
37 
38 namespace lsst {
39 namespace afw {
40 namespace math {
41 
57 class Random final {
58 public:
60  enum Algorithm {
62  MT19937 = 0,
83  MRG,
93  };
94 
95  // -- Constructor --------
110  explicit Random(Algorithm algorithm = MT19937, unsigned long seed = 1);
123  explicit Random(std::string const &algorithm, unsigned long seed = 1);
124 
125  // Use compiler generated destructor and shallow copy constructor/assignment operator
126  Random(Random const &) = default;
127  Random(Random &&) = default;
128  Random &operator=(Random const &) = default;
129  Random &operator=(Random &&) = default;
130  ~Random() = default;
131 
141  Random deepCopy() const;
142 
144 
155  State getState() const;
156  void setState(State const &state);
157  std::size_t getStateSize() const;
159 
160  // -- Accessors --------
164  Algorithm getAlgorithm() const;
177  unsigned long getSeed() const;
178 
179  // -- Modifiers: generating random numbers --------
192  double uniform();
204  double uniformPos();
223  unsigned long uniformInt(unsigned long n);
224 
225  // -- Modifiers: computing random variates for various distributions --------
233  double flat(double const a, double const b);
242  double gaussian();
249  double chisq(double const nu);
256  double poisson(double const mu);
257 
258 private:
260  unsigned long _seed;
261  Algorithm _algorithm;
262 
263  static ::gsl_rng_type const *const _gslRngTypes[NUM_ALGORITHMS];
264  static char const *const _algorithmNames[NUM_ALGORITHMS];
265  static char const *const _algorithmEnvVarName;
266  static char const *const _seedEnvVarName;
267 
271  void initialize();
280  void initialize(std::string const &algorithm);
281 };
282 
283 /*
284  * Create Images containing random numbers
285  */
292 template <typename ImageT>
293 void randomUniformImage(ImageT *image, Random &rand);
294 
301 template <typename ImageT>
302 void randomUniformPosImage(ImageT *image, Random &rand);
303 
311 template <typename ImageT>
312 void randomUniformIntImage(ImageT *image, Random &rand, unsigned long n);
313 
322 template <typename ImageT>
323 void randomFlatImage(ImageT *image, Random &rand, double const a, double const b);
324 
331 template <typename ImageT>
332 void randomGaussianImage(ImageT *image, Random &rand);
333 
341 template <typename ImageT>
342 void randomChisqImage(ImageT *image, Random &rand, double const nu);
343 
351 template <typename ImageT>
352 void randomPoissonImage(ImageT *image, Random &rand, double const mu);
353 } // namespace math
354 } // namespace afw
355 } // namespace lsst
356 
357 #endif // LSST_AFW_MATH_RANDOM_H
void randomUniformImage(ImageT *image, Random &rand)
Set image to random numbers uniformly distributed in the range [0, 1)
Definition: RandomImage.cc:110
double poisson(double const mu)
Returns a random variate from the poisson distribution with mean mu.
Definition: Random.cc:165
std::string State
Accessors for the opaque state of the random number generator.
Definition: Random.h:154
State getState() const
Accessors for the opaque state of the random number generator.
Definition: Random.cc:109
Random(Algorithm algorithm=MT19937, unsigned long seed=1)
Creates a random number generator that uses the given algorithm to produce random numbers...
Definition: Random.cc:89
Random & operator=(Random const &)=default
table::Key< int > b
static std::vector< std::string > const & getAlgorithmNames()
Definition: Random.cc:132
std::string getAlgorithmName() const
Definition: Random.cc:130
table::Key< int > a
Double precision (48-bit) output using the RANLXS algorithm, luxury level 2 (strongest).
Definition: Random.h:75
unsigned long uniformInt(unsigned long n)
Returns a uniformly distributed random integer from 0 to n-1.
Definition: Random.cc:150
void randomFlatImage(ImageT *image, Random &rand, double const a, double const b)
Set image to random numbers uniformly distributed in the range [a, b)
Definition: RandomImage.cc:125
STL class.
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 0 (weakest)...
Definition: Random.h:65
Fifth-order multiple recursive generator by L&#39;Ecuyer, Blouin, and Coutre.
Definition: Random.h:83
void randomUniformPosImage(ImageT *image, Random &rand)
Set image to random numbers uniformly distributed in the range (0, 1)
Definition: RandomImage.cc:115
Number of supported algorithms.
Definition: Random.h:92
void setState(State const &state)
Accessors for the opaque state of the random number generator.
Definition: Random.cc:113
A base class for image defects.
Original version of the RANLUX algorithm, 24-bit output (all bits are decorrelated).
Definition: Random.h:79
void randomChisqImage(ImageT *image, Random &rand, double const nu)
Set image to random numbers with a chi^2_{nu} distribution.
Definition: RandomImage.cc:135
void randomGaussianImage(ImageT *image, Random &rand)
Set image to random numbers with a gaussian N(0, 1) distribution.
Definition: RandomImage.cc:130
double chisq(double const nu)
Returns a random variate from the chi-squared distribution with nu degrees of freedom.
Definition: Random.cc:163
double flat(double const a, double const b)
Returns a random variate from the flat (uniform) distribution on [a, b).
Definition: Random.cc:159
unsigned long getSeed() const
Definition: Random.cc:142
double gaussian()
Returns a gaussian random variate with mean 0 and standard deviation 1
Definition: Random.cc:161
double uniformPos()
Returns a uniformly distributed random double precision floating point number from the generator...
Definition: Random.cc:148
Random deepCopy() const
Creates a deep copy of this random number generator.
Definition: Random.cc:100
Algorithm
Identifiers for the list of supported algorithms.
Definition: Random.h:60
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 1 (stronger...
Definition: Random.h:68
std::size_t getStateSize() const
Accessors for the opaque state of the random number generator.
Definition: Random.cc:124
Combined multiple recursive generator by L&#39;Ecuyer.
Definition: Random.h:81
void randomUniformIntImage(ImageT *image, Random &rand, unsigned long n)
Set image to random integers uniformly distributed in the range 0 ...
Definition: RandomImage.cc:120
void randomPoissonImage(ImageT *image, Random &rand, double const mu)
Set image to random numbers with a Poisson distribution with mean mu (n.b.
Definition: RandomImage.cc:140
A fifth-order multiple recursive generator by L&#39;Ecuyer, Blouin, and Coutre.
Definition: Random.h:90
Original version of the RANLUX algorithm, 24-bit output.
Definition: Random.h:77
A maximally equidistributed combined Tausworthe generator by L&#39;Ecuyer with improved seeding relative ...
Definition: Random.h:88
Backwards-compatibility support for depersisting the old Calib (FluxMag0/FluxMag0Err) objects...
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 2 (stronges...
Definition: Random.h:71
double uniform()
Returns a uniformly distributed random double precision floating point number from the generator...
Definition: Random.cc:146
Algorithm getAlgorithm() const
Definition: Random.cc:128
A class that can be used to generate sequences of random numbers according to a number of different a...
Definition: Random.h:57
A maximally equidistributed combined Tausworthe generator by L&#39;Ecuyer.
Definition: Random.h:85
The MT19937 "Mersenne Twister" generator of Makoto Matsumoto and Takuji Nishimura.
Definition: Random.h:62
Double precision (48-bit) output using the RANLXS algorithm, luxury level 1 (weakest).
Definition: Random.h:73