LSSTApplications  17.0+124,17.0+14,17.0+73,18.0.0+37,18.0.0+80,18.0.0-4-g68ffd23+4,18.1.0-1-g0001055+12,18.1.0-1-g03d53ef+5,18.1.0-1-g1349e88+55,18.1.0-1-g2505f39+44,18.1.0-1-g5315e5e+4,18.1.0-1-g5e4b7ea+14,18.1.0-1-g7e8fceb+4,18.1.0-1-g85f8cd4+48,18.1.0-1-g8ff0b9f+4,18.1.0-1-ga2c679d+1,18.1.0-1-gd55f500+35,18.1.0-10-gb58edde+2,18.1.0-11-g0997b02+4,18.1.0-13-gfe4edf0b+12,18.1.0-14-g259bd21+21,18.1.0-19-gdb69f3f+2,18.1.0-2-g5f9922c+24,18.1.0-2-gd3b74e5+11,18.1.0-2-gfbf3545+32,18.1.0-26-g728bddb4+5,18.1.0-27-g6ff7ca9+2,18.1.0-3-g52aa583+25,18.1.0-3-g8ea57af+9,18.1.0-3-gb69f684+42,18.1.0-3-gfcaddf3+6,18.1.0-32-gd8786685a,18.1.0-4-gf3f9b77+6,18.1.0-5-g1dd662b+2,18.1.0-5-g6dbcb01+41,18.1.0-6-gae77429+3,18.1.0-7-g9d75d83+9,18.1.0-7-gae09a6d+30,18.1.0-9-gc381ef5+4,w.2019.45
LSSTDataManagementBasePackage
Spline.h
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1 #if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2 #define LSST_AFW_MATH_DETAIL_SPLINE 1
3 #include <cmath>
4 #include <vector>
5 
6 namespace lsst {
7 namespace afw {
8 namespace math {
9 namespace detail {
10 
11 /*
12  * Splines
13  */
14 class Spline {
15 public:
16  virtual ~Spline() = default;
17 
18  Spline(Spline const&) = default;
19  Spline(Spline&&) = default;
20  Spline& operator=(Spline const&) = default;
21  Spline& operator=(Spline&&) = default;
22 
36  void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37 
46  std::vector<double> roots(double const value, double const x0, double const x1) const;
47 
48 protected:
49  Spline() = default;
53  void _allocateSpline(int const nknot);
54 
55  std::vector<double> _knots; // positions of knots
56  std::vector<std::vector<double> > _coeffs; // and associated coefficients
57 };
58 
59 class TautSpline : public Spline {
60 public:
61  enum Symmetry { Unknown, Odd, Even };
62 
133  TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134  Symmetry type = Unknown);
135 
136 private:
144  void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155  void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156  double const gamma0, bool even);
157 };
158 
159 class SmoothedSpline : public Spline {
160 public:
229  double s, double* chisq = NULL, std::vector<double>* errs = NULL);
230 };
231 } // namespace detail
232 } // namespace math
233 } // namespace afw
234 } // namespace lsst
235 #endif
std::vector< std::vector< double > > _coeffs
Definition: Spline.h:56
std::vector< double > _knots
Definition: Spline.h:55
int y
Definition: SpanSet.cc:49
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition: Spline.cc:1226
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition: Spline.cc:57
A base class for image defects.
table::Key< int > type
Definition: Detector.cc:163
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition: Spline.cc:29
Spline & operator=(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition: Spline.cc:21
double x