LSSTApplications  17.0+124,17.0+14,17.0+73,18.0.0+37,18.0.0+80,18.0.0-4-g68ffd23+4,18.1.0-1-g0001055+12,18.1.0-1-g03d53ef+5,18.1.0-1-g1349e88+55,18.1.0-1-g2505f39+44,18.1.0-1-g5315e5e+4,18.1.0-1-g5e4b7ea+14,18.1.0-1-g7e8fceb+4,18.1.0-1-g85f8cd4+48,18.1.0-1-g8ff0b9f+4,18.1.0-1-ga2c679d+1,18.1.0-1-gd55f500+35,18.1.0-10-gb58edde+2,18.1.0-11-g0997b02+4,18.1.0-13-gfe4edf0b+12,18.1.0-14-g259bd21+21,18.1.0-19-gdb69f3f+2,18.1.0-2-g5f9922c+24,18.1.0-2-gd3b74e5+11,18.1.0-2-gfbf3545+32,18.1.0-26-g728bddb4+5,18.1.0-27-g6ff7ca9+2,18.1.0-3-g52aa583+25,18.1.0-3-g8ea57af+9,18.1.0-3-gb69f684+42,18.1.0-3-gfcaddf3+6,18.1.0-32-gd8786685a,18.1.0-4-gf3f9b77+6,18.1.0-5-g1dd662b+2,18.1.0-5-g6dbcb01+41,18.1.0-6-gae77429+3,18.1.0-7-g9d75d83+9,18.1.0-7-gae09a6d+30,18.1.0-9-gc381ef5+4,w.2019.45
LSSTDataManagementBasePackage
NormalizedAngle.cc
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1 /*
2  * LSST Data Management System
3  * Copyright 2014-2015 AURA/LSST.
4  *
5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
7  *
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22 
25 
27 
28 #include "lsst/sphgeom/LonLat.h"
29 #include "lsst/sphgeom/Vector3d.h"
30 
31 
32 namespace lsst {
33 namespace sphgeom {
34 
36  NormalizedAngle const & b)
37 {
39  double a1 = std::fabs(a.asRadians() - b.asRadians());
40  double a2 = 2.0 * PI - a1;
41  x._a = Angle(std::min(a1, a2));
42  return x;
43 }
44 
46  NormalizedAngle const & b)
47 {
49  double c = 0.5 * (a.asRadians() + b.asRadians());
50  if (a <= b) {
51  x._a = Angle(c);
52  } else {
53  // The result is (a + b + 2π) / 2, normalized to [0, 2π)
54  x._a = Angle((c < PI) ? (c + PI) : (c - PI));
55  }
56  return x;
57 }
58 
60  double x = sin((p1.getLon() - p2.getLon()) * 0.5);
61  x *= x;
62  double y = sin((p1.getLat() - p2.getLat()) * 0.5);
63  y *= y;
64  double z = cos((p1.getLat() + p2.getLat()) * 0.5);
65  z *= z;
66  // Compute the square of the sine of half of the desired angle. This is
67  // easily shown to be be one fourth of the squared Euclidian distance
68  // (chord length) between p1 and p2.
69  double sha2 = (x * (z - y) + y);
70  // Avoid domain errors in asin and sqrt due to rounding errors.
71  if (sha2 < 0.0) {
72  _a = Angle(0.0);
73  } else if (sha2 >= 1.0) {
74  _a = Angle(PI);
75  } else {
76  _a = Angle(2.0 * std::asin(std::sqrt(sha2)));
77  }
78 }
79 
81  double s = v1.cross(v2).getNorm();
82  double c = v1.dot(v2);
83  if (s == 0.0 && c == 0.0) {
84  // Avoid the atan2(±0, -0) = ±PI special case.
85  _a = Angle(0.0);
86  } else {
87  _a = Angle(std::atan2(s, c));
88  }
89 }
90 
91 }} // namespace lsst::sphgeom
static NormalizedAngle center(NormalizedAngle const &a, NormalizedAngle const &b)
For two normalized angles a and b, center(a, b) returns the angle m such that a.getAngleTo(m) is equa...
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
double asRadians() const
asRadians returns the value of this angle in units of radians.
Angle getLat() const
Definition: LonLat.h:90
NormalizedAngle()
This constructor creates a NormalizedAngle with a value of zero.
table::Key< int > b
int y
Definition: SpanSet.cc:49
table::Key< int > a
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double sin(Angle const &a)
Definition: Angle.h:102
NormalizedAngle getLon() const
Definition: LonLat.h:88
double z
Definition: Match.cc:44
double cos(Angle const &a)
Definition: Angle.h:103
T atan2(T... args)
This file declares a class for representing vectors in ℝ³.
T min(T... args)
A base class for image defects.
constexpr double PI
Definition: constants.h:36
static NormalizedAngle between(NormalizedAngle const &a, NormalizedAngle const &b)
For two angles a and b, between(a, b) returns the smaller of a.getAngleTo(b) and b.getAngleTo(a).
T fabs(T... args)
double x
T asin(T... args)
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition: LonLat.h:48
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition: Vector3d.h:101
lsst::geom::Angle Angle
Definition: misc.h:33
T sqrt(T... args)
This file contains a class representing spherical coordinates.
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition: Vector3d.h:73
This file declares a class for representing normalized angles.
double getNorm() const
getNorm returns the L2 norm of this vector.
Definition: Vector3d.h:81