LSSTApplications  18.0.0+106,18.0.0+50,19.0.0,19.0.0+1,19.0.0+10,19.0.0+11,19.0.0+13,19.0.0+17,19.0.0+2,19.0.0-1-g20d9b18+6,19.0.0-1-g425ff20,19.0.0-1-g5549ca4,19.0.0-1-g580fafe+6,19.0.0-1-g6fe20d0+1,19.0.0-1-g7011481+9,19.0.0-1-g8c57eb9+6,19.0.0-1-gb5175dc+11,19.0.0-1-gdc0e4a7+9,19.0.0-1-ge272bc4+6,19.0.0-1-ge3aa853,19.0.0-10-g448f008b,19.0.0-12-g6990b2c,19.0.0-2-g0d9f9cd+11,19.0.0-2-g3d9e4fb2+11,19.0.0-2-g5037de4,19.0.0-2-gb96a1c4+3,19.0.0-2-gd955cfd+15,19.0.0-3-g2d13df8,19.0.0-3-g6f3c7dc,19.0.0-4-g725f80e+11,19.0.0-4-ga671dab3b+1,19.0.0-4-gad373c5+3,19.0.0-5-ga2acb9c+2,19.0.0-5-gfe96e6c+2,w.2020.01
LSSTDataManagementBasePackage
LonLat.h
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1 /*
2  * LSST Data Management System
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5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
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22 
23 #ifndef LSST_SPHGEOM_LONLAT_H_
24 #define LSST_SPHGEOM_LONLAT_H_
25 
28 
29 #include <iosfwd>
30 #include <stdexcept>
31 
32 #include "NormalizedAngle.h"
33 
34 
35 namespace lsst{
36 namespace sphgeom {
37 
38 class Vector3d;
39 
48 class LonLat {
49 public:
50  static LonLat fromDegrees(double lon, double lat) {
52  Angle::fromDegrees(lat));
53  }
54 
55  static LonLat fromRadians(double lon, double lat) {
57  Angle::fromRadians(lat));
58  }
59 
62  static Angle latitudeOf(Vector3d const & v);
63 
66  static NormalizedAngle longitudeOf(Vector3d const & v);
67 
70  LonLat() {}
71 
74  LonLat(NormalizedAngle lon, Angle lat);
75 
78  LonLat(Vector3d const & v);
79 
80  bool operator==(LonLat const & p) const {
81  return _lon == p._lon && _lat == p._lat;
82  }
83 
84  bool operator!=(LonLat const & p) const {
85  return _lon != p._lon || _lat != p._lat;
86  }
87 
88  NormalizedAngle getLon() const { return _lon; }
89 
90  Angle getLat() const { return _lat; }
91 
92 private:
93  void _enforceInvariants();
94 
95  NormalizedAngle _lon;
96  Angle _lat;
97 };
98 
100 
101 }} // namespace lsst::sphgeom
102 
103 #endif // LSST_SPHGEOM_LONLAT_H_
bool operator==(LonLat const &p) const
Definition: LonLat.h:80
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
Angle getLat() const
Definition: LonLat.h:90
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
static NormalizedAngle longitudeOf(Vector3d const &v)
longitudeOf returns the longitude of the point on the unit sphere corresponding to the direction of v...
Definition: LonLat.cc:49
NormalizedAngle getLon() const
Definition: LonLat.h:88
static NormalizedAngle fromDegrees(double a)
static LonLat fromDegrees(double lon, double lat)
Definition: LonLat.h:50
A base class for image defects.
bool operator!=(LonLat const &p) const
Definition: LonLat.h:84
static Angle fromDegrees(double a)
Definition: Angle.h:49
static Angle latitudeOf(Vector3d const &v)
latitudeOf returns the latitude of the point on the unit sphere corresponding to the direction of v...
Definition: LonLat.cc:37
static Angle fromRadians(double a)
Definition: Angle.h:51
static NormalizedAngle fromRadians(double a)
static LonLat fromRadians(double lon, double lat)
Definition: LonLat.h:55
Angle represents an angle in radians.
Definition: Angle.h:43
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition: LonLat.h:48
LonLat()
This constructor creates the point with longitude and latitude angle equal to zero.
Definition: LonLat.h:70
STL class.
This file declares a class for representing normalized angles.