LSSTApplications
18.0.0+106,18.0.0+50,19.0.0,19.0.0+1,19.0.0+10,19.0.0+11,19.0.0+13,19.0.0+17,19.0.0+2,19.0.0-1-g20d9b18+6,19.0.0-1-g425ff20,19.0.0-1-g5549ca4,19.0.0-1-g580fafe+6,19.0.0-1-g6fe20d0+1,19.0.0-1-g7011481+9,19.0.0-1-g8c57eb9+6,19.0.0-1-gb5175dc+11,19.0.0-1-gdc0e4a7+9,19.0.0-1-ge272bc4+6,19.0.0-1-ge3aa853,19.0.0-10-g448f008b,19.0.0-12-g6990b2c,19.0.0-2-g0d9f9cd+11,19.0.0-2-g3d9e4fb2+11,19.0.0-2-g5037de4,19.0.0-2-gb96a1c4+3,19.0.0-2-gd955cfd+15,19.0.0-3-g2d13df8,19.0.0-3-g6f3c7dc,19.0.0-4-g725f80e+11,19.0.0-4-ga671dab3b+1,19.0.0-4-gad373c5+3,19.0.0-5-ga2acb9c+2,19.0.0-5-gfe96e6c+2,w.2020.01
LSSTDataManagementBasePackage
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All of these algorithms require the inclusion of lsst/afw/image/ImageAlgorithm.h
, and are in namespace lsst::afw::image
.
afw
supports for_each_pixel
as a way to process each pixel in an Image, in a similar way to the STL's for_each
. The name doesn't follow the LSST C++ guidelines, but in this case I felt that conformity to the spirit of the STL was more important. There are variants of for_each_pixel
corresponding to setting a pixel to a function, setting it to a function of an Image, and setting it to a function of its value and a second Image's pixel value. The selection of which of these operations is desired is done by requiring the functor to inherit from a class such as pixelOp0
or pixelOp1XY
, each of which is a std::function
with a virtual operator()
added.
for_each_pixel(Image<LhsT> &lhs, pixelOp0<LhsT> const& func)
Set each pixel in lhs
to the value of func.
for_each_pixel(Image<LhsT> &lhs, pixelOp1<LhsT> const& func)
Set each pixel in lhs
to the value of func(lhs)
.
for_each_pixel(Image<LhsT> &lhs, pixelOp1XY<LhsT> const& func)
Set each pixel in lhs
to the value of func(x, y, lhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp1<RhsT> const& func)
Set each pixel in lhs
to the value of func(lhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp2<Lhs, RhsT> const& func)
Set each pixel in lhs
to the value of func(lhs, rhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp2XY<Lhs, RhsT> const& func)
Set each pixel in lhs
to the value of func(x, y, lhs, rhs)
.
This code is in forEachPixel.cc.
Include needed header file, and define a namespace alias
operator()
is declared const, as we pass these functors by (const
) reference. If this surprises you, take a look at Meyers, Effective STL, Item 38.
This one's a bit more interesting. We save a value in the constructor, and use it to set each pixel. It's analogous to std::fill
, but if I called it fill
then following a using namespace std;
the compiler would complain about ambiguity; it's simpler just to use a different name.
Here are examples of pixelOp1
and pixelOp2
.
erase
to each pixel in img1
, setVal
to each pixel in img2
, set img1 = img2 + 1
, and finally img1 /= img1
(xc, yc)
and with central intensity 1000.