LSSTApplications  18.0.0+106,18.0.0+50,19.0.0,19.0.0+1,19.0.0+10,19.0.0+11,19.0.0+13,19.0.0+17,19.0.0+2,19.0.0-1-g20d9b18+6,19.0.0-1-g425ff20,19.0.0-1-g5549ca4,19.0.0-1-g580fafe+6,19.0.0-1-g6fe20d0+1,19.0.0-1-g7011481+9,19.0.0-1-g8c57eb9+6,19.0.0-1-gb5175dc+11,19.0.0-1-gdc0e4a7+9,19.0.0-1-ge272bc4+6,19.0.0-1-ge3aa853,19.0.0-10-g448f008b,19.0.0-12-g6990b2c,19.0.0-2-g0d9f9cd+11,19.0.0-2-g3d9e4fb2+11,19.0.0-2-g5037de4,19.0.0-2-gb96a1c4+3,19.0.0-2-gd955cfd+15,19.0.0-3-g2d13df8,19.0.0-3-g6f3c7dc,19.0.0-4-g725f80e+11,19.0.0-4-ga671dab3b+1,19.0.0-4-gad373c5+3,19.0.0-5-ga2acb9c+2,19.0.0-5-gfe96e6c+2,w.2020.01
LSSTDataManagementBasePackage
utils.h
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1 /*
2  * LSST Data Management System
3  * Copyright 2014-2015 AURA/LSST.
4  *
5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
7  *
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22 
23 #ifndef LSST_SPHGEOM_UTILS_H_
24 #define LSST_SPHGEOM_UTILS_H_
25 
28 
29 #include "Angle.h"
30 
31 
32 namespace lsst {
33 namespace sphgeom {
34 
35 // Forward declarations
36 class Vector3d;
37 class UnitVector3d;
38 
45 double getMinSquaredChordLength(Vector3d const & v,
46  Vector3d const & a,
47  Vector3d const & b,
48  Vector3d const & n);
49 
55 double getMaxSquaredChordLength(Vector3d const & v,
56  Vector3d const & a,
57  Vector3d const & b,
58  Vector3d const & n);
59 
63  return abs(x - c);
64 }
65 
69  Angle a = getMinAngleToCircle(x, c);
70  if (abs(x) <= abs(c)) {
71  return a + Angle(PI) - 2.0 * abs(c);
72  }
73  if (a < abs(x)) {
74  return Angle(PI) - 2.0 * abs(c) - a;
75  }
76  return Angle(PI) + 2.0 * abs(c) - a;
77 }
78 
83  UnitVector3d const & v1,
84  UnitVector3d const & v2);
85 
86 }} // namespace lsst::sphgeom
87 
88 #endif // LSST_SPHGEOM_UTILS_H_
Angle getMaxAngleToCircle(Angle x, Angle c)
getMaxAngleToCircle returns the maximum angular separation between a point at latitude x and the poin...
Definition: utils.h:68
Angle abs(Angle const &a)
Definition: Angle.h:106
table::Key< int > b
table::Key< int > a
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
Angle getMinAngleToCircle(Angle x, Angle c)
getMinAngleToCircle returns the minimum angular separation between a point at latitude x and the poin...
Definition: utils.h:62
This file declares a class for representing angles.
double getMinSquaredChordLength(Vector3d const &v, Vector3d const &a, Vector3d const &b, Vector3d const &n)
Let p be the unit vector closest to v that lies on the plane with normal n in the direction of the cr...
Definition: utils.cc:36
Vector3d getWeightedCentroid(UnitVector3d const &v0, UnitVector3d const &v1, UnitVector3d const &v2)
getWeightedCentroid returns the center of mass of the given spherical triangle (assuming a uniform ma...
Definition: utils.cc:79
A base class for image defects.
constexpr double PI
Definition: constants.h:36
double getMaxSquaredChordLength(Vector3d const &v, Vector3d const &a, Vector3d const &b, Vector3d const &n)
Let p be the unit vector furthest from v that lies on the plane with normal n in the direction of the...
Definition: utils.cc:58
double x
Angle represents an angle in radians.
Definition: Angle.h:43
lsst::geom::Angle Angle
Definition: misc.h:33
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55