LSSTApplications
19.0.0-14-gb0260a2+72efe9b372,20.0.0+7927753e06,20.0.0+8829bf0056,20.0.0+995114c5d2,20.0.0+b6f4b2abd1,20.0.0+bddc4f4cbe,20.0.0-1-g253301a+8829bf0056,20.0.0-1-g2b7511a+0d71a2d77f,20.0.0-1-g5b95a8c+7461dd0434,20.0.0-12-g321c96ea+23efe4bbff,20.0.0-16-gfab17e72e+fdf35455f6,20.0.0-2-g0070d88+ba3ffc8f0b,20.0.0-2-g4dae9ad+ee58a624b3,20.0.0-2-g61b8584+5d3db074ba,20.0.0-2-gb780d76+d529cf1a41,20.0.0-2-ged6426c+226a441f5f,20.0.0-2-gf072044+8829bf0056,20.0.0-2-gf1f7952+ee58a624b3,20.0.0-20-geae50cf+e37fec0aee,20.0.0-25-g3dcad98+544a109665,20.0.0-25-g5eafb0f+ee58a624b3,20.0.0-27-g64178ef+f1f297b00a,20.0.0-3-g4cc78c6+e0676b0dc8,20.0.0-3-g8f21e14+4fd2c12c9a,20.0.0-3-gbd60e8c+187b78b4b8,20.0.0-3-gbecbe05+48431fa087,20.0.0-38-ge4adf513+a12e1f8e37,20.0.0-4-g97dc21a+544a109665,20.0.0-4-gb4befbc+087873070b,20.0.0-4-gf910f65+5d3db074ba,20.0.0-5-gdfe0fee+199202a608,20.0.0-5-gfbfe500+d529cf1a41,20.0.0-6-g64f541c+d529cf1a41,20.0.0-6-g9a5b7a1+a1cd37312e,20.0.0-68-ga3f3dda+5fca18c6a4,20.0.0-9-g4aef684+e18322736b,w.2020.45
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29 #ifndef LSST_AFW_MATH_RANDOM_H
30 #define LSST_AFW_MATH_RANDOM_H
34 #include "gsl/gsl_rng.h"
233 double flat(
double const a,
double const b);
249 double chisq(
double const nu);
256 double poisson(
double const mu);
265 static char const *
const _algorithmEnvVarName;
266 static char const *
const _seedEnvVarName;
292 template <
typename ImageT>
301 template <
typename ImageT>
311 template <
typename ImageT>
322 template <
typename ImageT>
331 template <
typename ImageT>
341 template <
typename ImageT>
351 template <
typename ImageT>
357 #endif // LSST_AFW_MATH_RANDOM_H
double flat(double const a, double const b)
Returns a random variate from the flat (uniform) distribution on [a, b).
@ RANLUX
Original version of the RANLUX algorithm, 24-bit output.
Backwards-compatibility support for depersisting the old Calib (FluxMag0/FluxMag0Err) objects.
@ RANLXD1
Double precision (48-bit) output using the RANLXS algorithm, luxury level 1 (weakest).
Random & operator=(Random &&)=default
double uniformPos()
Returns a uniformly distributed random double precision floating point number from the generator.
std::string getAlgorithmName() const
Random(Algorithm algorithm=MT19937, unsigned long seed=1)
Creates a random number generator that uses the given algorithm to produce random numbers,...
@ TAUS2
A maximally equidistributed combined Tausworthe generator by L'Ecuyer with improved seeding relative ...
@ RANLUX389
Original version of the RANLUX algorithm, 24-bit output (all bits are decorrelated).
@ TAUS
A maximally equidistributed combined Tausworthe generator by L'Ecuyer.
std::size_t getStateSize() const
double uniform()
Returns a uniformly distributed random double precision floating point number from the generator.
void randomFlatImage(ImageT *image, Random &rand, double const a, double const b)
Set image to random numbers uniformly distributed in the range [a, b)
unsigned long getSeed() const
unsigned long uniformInt(unsigned long n)
Returns a uniformly distributed random integer from 0 to n-1.
@ MRG
Fifth-order multiple recursive generator by L'Ecuyer, Blouin, and Coutre.
Algorithm getAlgorithm() const
static std::vector< std::string > const & getAlgorithmNames()
@ RANLXS2
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 2 (stronges...
void randomUniformPosImage(ImageT *image, Random &rand)
Set image to random numbers uniformly distributed in the range (0, 1)
double chisq(double const nu)
Returns a random variate from the chi-squared distribution with nu degrees of freedom.
Algorithm
Identifiers for the list of supported algorithms.
Random(Random &&)=default
Random(Random const &)=default
void randomGaussianImage(ImageT *image, Random &rand)
Set image to random numbers with a gaussian N(0, 1) distribution.
@ CMRG
Combined multiple recursive generator by L'Ecuyer.
std::string State
Accessors for the opaque state of the random number generator.
A base class for image defects.
@ NUM_ALGORITHMS
Number of supported algorithms.
void randomChisqImage(ImageT *image, Random &rand, double const nu)
Set image to random numbers with a chi^2_{nu} distribution.
void setState(State const &state)
@ RANLXS1
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 1 (stronger...
A class that can be used to generate sequences of random numbers according to a number of different a...
Random & operator=(Random const &)=default
double gaussian()
Returns a gaussian random variate with mean 0 and standard deviation 1
@ RANLXD2
Double precision (48-bit) output using the RANLXS algorithm, luxury level 2 (strongest).
@ GFSR4
A fifth-order multiple recursive generator by L'Ecuyer, Blouin, and Coutre.
void randomUniformIntImage(ImageT *image, Random &rand, unsigned long n)
Set image to random integers uniformly distributed in the range 0 ...
@ RANLXS0
Second-generation version of the RANLUX algorithm of Lüscher, 24-bit output, luxury level 0 (weakest)
@ MT19937
The MT19937 "Mersenne Twister" generator of Makoto Matsumoto and Takuji Nishimura.
void randomUniformImage(ImageT *image, Random &rand)
Set image to random numbers uniformly distributed in the range [0, 1)
Random deepCopy() const
Creates a deep copy of this random number generator.
double poisson(double const mu)
Returns a random variate from the poisson distribution with mean mu.
void randomPoissonImage(ImageT *image, Random &rand, double const mu)
Set image to random numbers with a Poisson distribution with mean mu (n.b.