LSSTApplications
19.0.0-14-gb0260a2+72efe9b372,20.0.0+7927753e06,20.0.0+8829bf0056,20.0.0+995114c5d2,20.0.0+b6f4b2abd1,20.0.0+bddc4f4cbe,20.0.0-1-g253301a+8829bf0056,20.0.0-1-g2b7511a+0d71a2d77f,20.0.0-1-g5b95a8c+7461dd0434,20.0.0-12-g321c96ea+23efe4bbff,20.0.0-16-gfab17e72e+fdf35455f6,20.0.0-2-g0070d88+ba3ffc8f0b,20.0.0-2-g4dae9ad+ee58a624b3,20.0.0-2-g61b8584+5d3db074ba,20.0.0-2-gb780d76+d529cf1a41,20.0.0-2-ged6426c+226a441f5f,20.0.0-2-gf072044+8829bf0056,20.0.0-2-gf1f7952+ee58a624b3,20.0.0-20-geae50cf+e37fec0aee,20.0.0-25-g3dcad98+544a109665,20.0.0-25-g5eafb0f+ee58a624b3,20.0.0-27-g64178ef+f1f297b00a,20.0.0-3-g4cc78c6+e0676b0dc8,20.0.0-3-g8f21e14+4fd2c12c9a,20.0.0-3-gbd60e8c+187b78b4b8,20.0.0-3-gbecbe05+48431fa087,20.0.0-38-ge4adf513+a12e1f8e37,20.0.0-4-g97dc21a+544a109665,20.0.0-4-gb4befbc+087873070b,20.0.0-4-gf910f65+5d3db074ba,20.0.0-5-gdfe0fee+199202a608,20.0.0-5-gfbfe500+d529cf1a41,20.0.0-6-g64f541c+d529cf1a41,20.0.0-6-g9a5b7a1+a1cd37312e,20.0.0-68-ga3f3dda+5fca18c6a4,20.0.0-9-g4aef684+e18322736b,w.2020.45
LSSTDataManagementBasePackage
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All of these algorithms require the inclusion of lsst/afw/image/ImageAlgorithm.h
, and are in namespace lsst::afw::image
.
afw
supports for_each_pixel
as a way to process each pixel in an Image, in a similar way to the STL's for_each
. The name doesn't follow the LSST C++ guidelines, but in this case I felt that conformity to the spirit of the STL was more important. There are variants of for_each_pixel
corresponding to setting a pixel to a function, setting it to a function of an Image, and setting it to a function of its value and a second Image's pixel value. The selection of which of these operations is desired is done by requiring the functor to inherit from a class such as pixelOp0
or pixelOp1XY
, each of which is a std::function
with a virtual operator()
added.
for_each_pixel(Image<LhsT> &lhs, pixelOp0<LhsT> const& func)
Set each pixel in lhs
to the value of func.
for_each_pixel(Image<LhsT> &lhs, pixelOp1<LhsT> const& func)
Set each pixel in lhs
to the value of func(lhs)
.
for_each_pixel(Image<LhsT> &lhs, pixelOp1XY<LhsT> const& func)
Set each pixel in lhs
to the value of func(x, y, lhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp1<RhsT> const& func)
Set each pixel in lhs
to the value of func(lhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp2<Lhs, RhsT> const& func)
Set each pixel in lhs
to the value of func(lhs, rhs)
.
for_each_pixel(Image<LhsT> &lhs, Image<RhsT> const& rhs, pixelOp2XY<Lhs, RhsT> const& func)
Set each pixel in lhs
to the value of func(x, y, lhs, rhs)
.
This code is in forEachPixel.cc.
Include needed header file, and define a namespace alias
Here's the simplest possible functor, simply setting each pixel to 0. Note that operator()
is declared const, as we pass these functors by (const
) reference. If this surprises you, take a look at Meyers, Effective STL, Item 38.
This one's a bit more interesting. We save a value in the constructor, and use it to set each pixel. It's analogous to std::fill
, but if I called it fill
then following a using namespace std;
the compiler would complain about ambiguity; it's simpler just to use a different name.
Here are examples of pixelOp1
and pixelOp2
.
A functor designed to add a Gaussian to an image
Declare a couple of Images to play with
Apply erase
to each pixel in img1
, setVal
to each pixel in img2
, set img1 = img2 + 1
, and finally img1 /= img1
Add a Gaussian to the image, centered at (xc, yc)
and with central intensity 1000.