LSST Applications  21.0.0+04719a4bac,21.0.0-1-ga51b5d4+f5e6047307,21.0.0-11-g2b59f77+a9c1acf22d,21.0.0-11-ga42c5b2+86977b0b17,21.0.0-12-gf4ce030+76814010d2,21.0.0-13-g1721dae+760e7a6536,21.0.0-13-g3a573fe+768d78a30a,21.0.0-15-g5a7caf0+f21cbc5713,21.0.0-16-g0fb55c1+b60e2d390c,21.0.0-19-g4cded4ca+71a93a33c0,21.0.0-2-g103fe59+bb20972958,21.0.0-2-g45278ab+04719a4bac,21.0.0-2-g5242d73+3ad5d60fb1,21.0.0-2-g7f82c8f+8babb168e8,21.0.0-2-g8f08a60+06509c8b61,21.0.0-2-g8faa9b5+616205b9df,21.0.0-2-ga326454+8babb168e8,21.0.0-2-gde069b7+5e4aea9c2f,21.0.0-2-gecfae73+1d3a86e577,21.0.0-2-gfc62afb+3ad5d60fb1,21.0.0-25-g1d57be3cd+e73869a214,21.0.0-3-g357aad2+ed88757d29,21.0.0-3-g4a4ce7f+3ad5d60fb1,21.0.0-3-g4be5c26+3ad5d60fb1,21.0.0-3-g65f322c+e0b24896a3,21.0.0-3-g7d9da8d+616205b9df,21.0.0-3-ge02ed75+a9c1acf22d,21.0.0-4-g591bb35+a9c1acf22d,21.0.0-4-g65b4814+b60e2d390c,21.0.0-4-gccdca77+0de219a2bc,21.0.0-4-ge8a399c+6c55c39e83,21.0.0-5-gd00fb1e+05fce91b99,21.0.0-6-gc675373+3ad5d60fb1,21.0.0-64-g1122c245+4fb2b8f86e,21.0.0-7-g04766d7+cd19d05db2,21.0.0-7-gdf92d54+04719a4bac,21.0.0-8-g5674e7b+d1bd76f71f,master-gac4afde19b+a9c1acf22d,w.2021.13
LSST Data Management Base Package
UnitVector3d.h
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22 
23 #ifndef LSST_SPHGEOM_UNITVECTOR3D_H_
24 #define LSST_SPHGEOM_UNITVECTOR3D_H_
25 
28 
29 #include "LonLat.h"
30 #include "Vector3d.h"
31 
32 
33 namespace lsst {
34 namespace sphgeom {
35 
55 class UnitVector3d {
56 public:
59  static UnitVector3d orthogonalTo(Vector3d const & v);
60 
65  static UnitVector3d orthogonalTo(Vector3d const & v1, Vector3d const & v2);
66 
72  static UnitVector3d northFrom(Vector3d const & v);
73 
77  UnitVector3d u; u._v = Vector3d(-sin(a), cos(a), 0.0); return u;
78  }
79 
82  static UnitVector3d fromNormalized(Vector3d const & v) {
83  UnitVector3d u; u._v = v; return u;
84  }
85 
89  static UnitVector3d fromNormalized(double x, double y, double z) {
90  UnitVector3d u; u._v = Vector3d(x, y, z); return u;
91  }
92 
93  static UnitVector3d X() {
94  return UnitVector3d();
95  }
96 
97  static UnitVector3d Y() {
98  UnitVector3d u; u._v = Vector3d(0.0, 1.0, 0.0); return u;
99  }
100 
101  static UnitVector3d Z() {
102  UnitVector3d u; u._v = Vector3d(0.0, 0.0, 1.0); return u;
103  }
104 
106  UnitVector3d() : _v(1.0, 0.0, 0.0) {}
107 
108  UnitVector3d(UnitVector3d const & v) : _v(v._v) {}
109 
112  explicit UnitVector3d(Vector3d const & v) : _v(v) {
113  _v.normalize();
114  }
115 
116  UnitVector3d(double x, double y, double z) : _v(x, y, z) {
117  _v.normalize();
118  }
120 
123  explicit UnitVector3d(LonLat const & p) {
124  *this = UnitVector3d(p.getLon(), p.getLat());
125  }
126 
129  UnitVector3d(Angle lon, Angle lat);
130 
134  operator Vector3d const & () const { return _v; }
135 
136  bool operator==(Vector3d const & v) const { return _v == v; }
137  bool operator!=(Vector3d const & v) const { return _v != v; }
138 
140  double const * getData() const { return _v.getData(); }
141 
143  double operator()(int i) const { return _v(i); }
144 
145  double x() const { return _v.x(); }
146 
147  double y() const { return _v.y(); }
148 
149  double z() const { return _v.z(); }
150 
152  double dot(Vector3d const & v) const { return _v.dot(v); }
153 
155  Vector3d cross(Vector3d const & v) const { return _v.cross(v); }
156 
161  Vector3d robustCross(UnitVector3d const & v) const {
162  return (v + *this).cross(v - *this);
163  }
164 
167  UnitVector3d u; u._v = -_v; return u;
168  }
169 
172  Vector3d operator*(double s) const { return _v * s; }
173 
176  Vector3d operator/(double s) const { return _v / s; }
177 
179  Vector3d operator+(Vector3d const & v) const { return _v + v; }
180 
183  Vector3d operator-(Vector3d const & v) const { return _v - v; }
184 
187  Vector3d cwiseProduct(Vector3d const & v) const {
188  return _v.cwiseProduct(v);
189  }
190 
194  return UnitVector3d(_v.rotatedAround(k, a));
195  }
196 
197 private:
198  Vector3d _v;
199 };
200 
201 
202 std::ostream & operator<<(std::ostream &, UnitVector3d const &);
203 
204 }} // namespace lsst::sphgeom
205 
206 #endif // LSST_SPHGEOM_UNITVECTOR3D_H_
This file contains a class representing spherical coordinates.
table::Key< int > a
This file declares a class for representing vectors in ℝ³.
Angle represents an angle in radians.
Definition: Angle.h:43
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition: LonLat.h:48
Angle getLat() const
Definition: LonLat.h:90
NormalizedAngle getLon() const
Definition: LonLat.h:88
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
static UnitVector3d Z()
Definition: UnitVector3d.h:101
double dot(Vector3d const &v) const
dot returns the inner product of this unit vector and v.
Definition: UnitVector3d.h:152
UnitVector3d operator-() const
The unary minus operator negates every component of this unit vector.
Definition: UnitVector3d.h:166
Vector3d robustCross(UnitVector3d const &v) const
a.robustCross(b) is (b + a).cross(b - a) - twice the cross product of a and b.
Definition: UnitVector3d.h:161
Vector3d cwiseProduct(Vector3d const &v) const
cwiseProduct returns the component-wise product of this unit vector and v.
Definition: UnitVector3d.h:187
Vector3d operator+(Vector3d const &v) const
The addition operator returns the sum of this unit vector and v.
Definition: UnitVector3d.h:179
static UnitVector3d fromNormalized(double x, double y, double z)
fromNormalized returns the unit vector with the given components, which are assumed to correspond to ...
Definition: UnitVector3d.h:89
UnitVector3d(double x, double y, double z)
Definition: UnitVector3d.h:116
static UnitVector3d orthogonalTo(NormalizedAngle const &a)
orthogonalTo returns the unit vector orthogonal to the meridian with the given longitude.
Definition: UnitVector3d.h:76
UnitVector3d(Vector3d const &v)
Definition: UnitVector3d.h:112
static UnitVector3d fromNormalized(Vector3d const &v)
fromNormalized returns the unit vector equal to v, which is assumed to be normalized.
Definition: UnitVector3d.h:82
UnitVector3d rotatedAround(UnitVector3d const &k, Angle a) const
rotatedAround returns a copy of this unit vector, rotated around the unit vector k by angle a accordi...
Definition: UnitVector3d.h:193
static UnitVector3d Y()
Definition: UnitVector3d.h:97
static UnitVector3d X()
Definition: UnitVector3d.h:93
Vector3d operator*(double s) const
The multiplication operator returns the component-wise product of this unit vector with scalar s.
Definition: UnitVector3d.h:172
Vector3d operator/(double s) const
The division operator returns the component-wise quotient of this unit vector with scalar s.
Definition: UnitVector3d.h:176
UnitVector3d()
The default constructor creates a unit vector equal to (1, 0, 0).
Definition: UnitVector3d.h:106
UnitVector3d(UnitVector3d const &v)
Definition: UnitVector3d.h:108
bool operator==(Vector3d const &v) const
Definition: UnitVector3d.h:136
double const * getData() const
getData returns a pointer to the 3 components of this unit vector.
Definition: UnitVector3d.h:140
Vector3d operator-(Vector3d const &v) const
The subtraction operator returns the difference between this unit vector and v.
Definition: UnitVector3d.h:183
static UnitVector3d orthogonalTo(Vector3d const &v)
orthogonalTo returns an arbitrary unit vector that is orthogonal to v.
Definition: UnitVector3d.cc:34
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
UnitVector3d(LonLat const &p)
This constructor creates the unit vector corresponding to the point p on the unit sphere.
Definition: UnitVector3d.h:123
bool operator!=(Vector3d const &v) const
Definition: UnitVector3d.h:137
double operator()(int i) const
The function call operator returns the i-th component of this vector.
Definition: UnitVector3d.h:143
static UnitVector3d northFrom(Vector3d const &v)
northFrom returns the unit vector orthogonal to v that points "north" from v.
Definition: UnitVector3d.cc:51
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
Vector3d cwiseProduct(Vector3d const &v) const
cwiseProduct returns the component-wise product of this vector and v.
Definition: Vector3d.h:150
Vector3d rotatedAround(UnitVector3d const &k, Angle a) const
rotatedAround returns a copy of this vector, rotated around the unit vector k by angle a according to...
Definition: Vector3d.cc:125
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition: Vector3d.h:73
double x() const
Definition: Vector3d.h:66
double y() const
Definition: Vector3d.h:68
double normalize()
normalize scales this vector to have unit norm and returns its norm prior to scaling.
Definition: Vector3d.cc:41
double z() const
Definition: Vector3d.h:70
double const * getData() const
data returns a pointer to the 3 components of this vector.
Definition: Vector3d.h:61
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition: Vector3d.h:101
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
double sin(Angle const &a)
Definition: Angle.h:102
double cos(Angle const &a)
Definition: Angle.h:103
A base class for image defects.