LSST Applications  21.0.0-147-g0e635eb1+1acddb5be5,22.0.0+052faf71bd,22.0.0+1ea9a8b2b2,22.0.0+6312710a6c,22.0.0+729191ecac,22.0.0+7589c3a021,22.0.0+9f079a9461,22.0.1-1-g7d6de66+b8044ec9de,22.0.1-1-g87000a6+536b1ee016,22.0.1-1-g8e32f31+6312710a6c,22.0.1-10-gd060f87+016f7cdc03,22.0.1-12-g9c3108e+df145f6f68,22.0.1-16-g314fa6d+c825727ab8,22.0.1-19-g93a5c75+d23f2fb6d8,22.0.1-19-gb93eaa13+aab3ef7709,22.0.1-2-g8ef0a89+b8044ec9de,22.0.1-2-g92698f7+9f079a9461,22.0.1-2-ga9b0f51+052faf71bd,22.0.1-2-gac51dbf+052faf71bd,22.0.1-2-gb66926d+6312710a6c,22.0.1-2-gcb770ba+09e3807989,22.0.1-20-g32debb5+b8044ec9de,22.0.1-23-gc2439a9a+fb0756638e,22.0.1-3-g496fd5d+09117f784f,22.0.1-3-g59f966b+1e6ba2c031,22.0.1-3-g849a1b8+f8b568069f,22.0.1-3-gaaec9c0+c5c846a8b1,22.0.1-32-g5ddfab5d3+60ce4897b0,22.0.1-4-g037fbe1+64e601228d,22.0.1-4-g8623105+b8044ec9de,22.0.1-5-g096abc9+d18c45d440,22.0.1-5-g15c806e+57f5c03693,22.0.1-7-gba73697+57f5c03693,master-g6e05de7fdc+c1283a92b8,master-g72cdda8301+729191ecac,w.2021.39
LSST Data Management Base Package
Spline.h
Go to the documentation of this file.
1 #if !defined(LSST_AFW_MATH_DETAIL_SPLINE)
2 #define LSST_AFW_MATH_DETAIL_SPLINE 1
3 #include <cmath>
4 #include <vector>
5 
6 namespace lsst {
7 namespace afw {
8 namespace math {
9 namespace detail {
10 
11 /*
12  * Splines
13  */
14 class Spline {
15 public:
16  virtual ~Spline() = default;
17 
18  Spline(Spline const&) = default;
19  Spline(Spline&&) = default;
20  Spline& operator=(Spline const&) = default;
21  Spline& operator=(Spline&&) = default;
22 
36  void derivative(std::vector<double> const& x, std::vector<double>& dydx) const;
37 
46  std::vector<double> roots(double const value, double const x0, double const x1) const;
47 
48 protected:
49  Spline() = default;
53  void _allocateSpline(int const nknot);
54 
55  std::vector<double> _knots; // positions of knots
56  std::vector<std::vector<double> > _coeffs; // and associated coefficients
57 };
58 
59 class TautSpline : public Spline {
60 public:
61  enum Symmetry { Unknown, Odd, Even };
62 
133  TautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma = 0,
134  Symmetry type = Unknown);
135 
136 private:
144  void calculateTautSpline(std::vector<double> const& x, std::vector<double> const& y, double const gamma0);
155  void calculateTautSplineEvenOdd(std::vector<double> const& x, std::vector<double> const& y,
156  double const gamma0, bool even);
157 };
158 
159 class SmoothedSpline : public Spline {
160 public:
229  double s, double* chisq = nullptr, std::vector<double>* errs = nullptr);
230 };
231 } // namespace detail
232 } // namespace math
233 } // namespace afw
234 } // namespace lsst
235 #endif
double x
table::Key< int > type
Definition: Detector.cc:163
int y
Definition: SpanSet.cc:48
SmoothedSpline(std::vector< double > const &x, std::vector< double > const &y, std::vector< double > const &dy, double s, double *chisq=nullptr, std::vector< double > *errs=nullptr)
Cubic spline data smoother.
Definition: Spline.cc:534
std::vector< double > _knots
Definition: Spline.h:55
std::vector< double > roots(double const value, double const x0, double const x1) const
Find the roots of Spline - val = 0 in the range [x0, x1).
Definition: Spline.cc:1226
void derivative(std::vector< double > const &x, std::vector< double > &dydx) const
Find the derivative of a Spline.
Definition: Spline.cc:57
Spline & operator=(Spline const &)=default
Spline(Spline const &)=default
void _allocateSpline(int const nknot)
Allocate the storage a Spline needs.
Definition: Spline.cc:21
void interpolate(std::vector< double > const &x, std::vector< double > &y) const
Interpolate a Spline.
Definition: Spline.cc:29
Spline & operator=(Spline &&)=default
std::vector< std::vector< double > > _coeffs
Definition: Spline.h:56
TautSpline(std::vector< double > const &x, std::vector< double > const &y, double const gamma=0, Symmetry type=Unknown)
Construct cubic spline interpolant to given data.
Definition: Spline.cc:86
A base class for image defects.