LSST Applications  21.0.0-147-g0e635eb1+1acddb5be5,22.0.0+052faf71bd,22.0.0+1ea9a8b2b2,22.0.0+6312710a6c,22.0.0+729191ecac,22.0.0+7589c3a021,22.0.0+9f079a9461,22.0.1-1-g7d6de66+b8044ec9de,22.0.1-1-g87000a6+536b1ee016,22.0.1-1-g8e32f31+6312710a6c,22.0.1-10-gd060f87+016f7cdc03,22.0.1-12-g9c3108e+df145f6f68,22.0.1-16-g314fa6d+c825727ab8,22.0.1-19-g93a5c75+d23f2fb6d8,22.0.1-19-gb93eaa13+aab3ef7709,22.0.1-2-g8ef0a89+b8044ec9de,22.0.1-2-g92698f7+9f079a9461,22.0.1-2-ga9b0f51+052faf71bd,22.0.1-2-gac51dbf+052faf71bd,22.0.1-2-gb66926d+6312710a6c,22.0.1-2-gcb770ba+09e3807989,22.0.1-20-g32debb5+b8044ec9de,22.0.1-23-gc2439a9a+fb0756638e,22.0.1-3-g496fd5d+09117f784f,22.0.1-3-g59f966b+1e6ba2c031,22.0.1-3-g849a1b8+f8b568069f,22.0.1-3-gaaec9c0+c5c846a8b1,22.0.1-32-g5ddfab5d3+60ce4897b0,22.0.1-4-g037fbe1+64e601228d,22.0.1-4-g8623105+b8044ec9de,22.0.1-5-g096abc9+d18c45d440,22.0.1-5-g15c806e+57f5c03693,22.0.1-7-gba73697+57f5c03693,master-g6e05de7fdc+c1283a92b8,master-g72cdda8301+729191ecac,w.2021.39
LSST Data Management Base Package
UnitVector3d.cc
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22 
25 
27 
28 #include <ostream>
29 
30 
31 namespace lsst {
32 namespace sphgeom {
33 
35  if (std::fabs(v.x()) > std::fabs(v.y())) {
36  return UnitVector3d(-v.z(), 0.0, v.x());
37  }
38  return UnitVector3d(0.0, v.z(), -v.y());
39 }
40 
42  Vector3d const & v2)
43 {
44  Vector3d n = (v2 + v1).cross(v2 - v1);
45  if (n.isZero()) {
46  return orthogonalTo(v1);
47  }
48  return UnitVector3d(n);
49 }
50 
52  Vector3d n(-v.x() * v.z(),
53  -v.y() * v.z(),
54  v.x() * v.x() + v.y() * v.y());
55  if (n.isZero()) {
56  UnitVector3d u;
57  u._v = Vector3d(-::copysign(1.0, v.z()), 0.0, 0.0);
58  return u;
59  }
60  return UnitVector3d(n);
61 }
62 
64  double sinLon = sin(lon);
65  double cosLon = cos(lon);
66  double sinLat = sin(lat);
67  double cosLat = cos(lat);
68  _v = Vector3d(cosLon * cosLat,
69  sinLon * cosLat,
70  sinLat);
71 }
72 
74  return os << static_cast<Vector3d const &>(v);
75 }
76 
77 }} // namespace lsst::sphgeom
std::ostream * os
Definition: Schema.cc:557
This file declares a class for representing unit vectors in ℝ³.
Angle represents an angle in radians.
Definition: Angle.h:43
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
UnitVector3d()
The default constructor creates a unit vector equal to (1, 0, 0).
Definition: UnitVector3d.h:106
static UnitVector3d orthogonalTo(Vector3d const &v)
orthogonalTo returns an arbitrary unit vector that is orthogonal to v.
Definition: UnitVector3d.cc:34
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
static UnitVector3d northFrom(Vector3d const &v)
northFrom returns the unit vector orthogonal to v that points "north" from v.
Definition: UnitVector3d.cc:51
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double x() const
Definition: Vector3d.h:66
bool isZero() const
isZero returns true if all the components of this vector are zero.
Definition: Vector3d.h:86
double y() const
Definition: Vector3d.h:68
double z() const
Definition: Vector3d.h:70
T fabs(T... args)
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
double sin(Angle const &a)
Definition: Angle.h:102
double cos(Angle const &a)
Definition: Angle.h:103
A base class for image defects.