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LSST Data Management Base Package
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NormalizedAngle.cc
Go to the documentation of this file.
1/*
2 * LSST Data Management System
3 * Copyright 2014-2015 AURA/LSST.
4 *
5 * This product includes software developed by the
6 * LSST Project (http://www.lsst.org/).
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the LSST License Statement and
19 * the GNU General Public License along with this program. If not,
20 * see <https://www.lsstcorp.org/LegalNotices/>.
21 */
22
25
27
28#include "lsst/sphgeom/LonLat.h"
30
31
32namespace lsst {
33namespace sphgeom {
34
36 NormalizedAngle const & b)
37{
39 double a1 = std::fabs(a.asRadians() - b.asRadians());
40 double a2 = 2.0 * PI - a1;
41 x._a = Angle(std::min(a1, a2));
42 return x;
43}
44
46 NormalizedAngle const & b)
47{
49 double c = 0.5 * (a.asRadians() + b.asRadians());
50 if (a <= b) {
51 x._a = Angle(c);
52 } else {
53 // The result is (a + b + 2π) / 2, normalized to [0, 2π)
54 x._a = Angle((c < PI) ? (c + PI) : (c - PI));
55 }
56 return x;
57}
58
60 double x = sin((p1.getLon() - p2.getLon()) * 0.5);
61 x *= x;
62 double y = sin((p1.getLat() - p2.getLat()) * 0.5);
63 y *= y;
64 double z = cos((p1.getLat() + p2.getLat()) * 0.5);
65 z *= z;
66 // Compute the square of the sine of half of the desired angle. This is
67 // easily shown to be be one fourth of the squared Euclidian distance
68 // (chord length) between p1 and p2.
69 double sha2 = (x * (z - y) + y);
70 // Avoid domain errors in asin and sqrt due to rounding errors.
71 if (sha2 < 0.0) {
72 _a = Angle(0.0);
73 } else if (sha2 >= 1.0) {
74 _a = Angle(PI);
75 } else {
76 _a = Angle(2.0 * std::asin(std::sqrt(sha2)));
77 }
78}
79
81 double s = v1.cross(v2).getNorm();
82 double c = v1.dot(v2);
83 if (s == 0.0 && c == 0.0) {
84 // Avoid the atan2(±0, -0) = ±PI special case.
85 _a = Angle(0.0);
86 } else {
87 _a = Angle(std::atan2(s, c));
88 }
89}
90
91}} // namespace lsst::sphgeom
This file contains a class representing spherical coordinates.
double z
Definition Match.cc:44
This file declares a class for representing normalized angles.
int y
Definition SpanSet.cc:48
table::Key< int > b
table::Key< int > a
This file declares a class for representing vectors in ℝ³.
T asin(T... args)
T atan2(T... args)
Angle represents an angle in radians.
Definition Angle.h:43
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition LonLat.h:48
Angle getLat() const
Definition LonLat.h:90
NormalizedAngle getLon() const
Definition LonLat.h:88
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
NormalizedAngle()=default
This constructor creates a NormalizedAngle with a value of zero.
static NormalizedAngle between(NormalizedAngle const &a, NormalizedAngle const &b)
For two angles a and b, between(a, b) returns the smaller of a.getAngleTo(b) and b....
static NormalizedAngle center(NormalizedAngle const &a, NormalizedAngle const &b)
For two normalized angles a and b, center(a, b) returns the angle m such that a.getAngleTo(m) is equa...
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition Vector3d.h:44
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition Vector3d.h:73
double getNorm() const
getNorm returns the L2 norm of this vector.
Definition Vector3d.h:81
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition Vector3d.h:101
T fabs(T... args)
T min(T... args)
constexpr double PI
Definition constants.h:36
T sqrt(T... args)