LSST Applications 27.0.0,g0265f82a02+469cd937ee,g02d81e74bb+21ad69e7e1,g1470d8bcf6+cbe83ee85a,g2079a07aa2+e67c6346a6,g212a7c68fe+04a9158687,g2305ad1205+94392ce272,g295015adf3+81dd352a9d,g2bbee38e9b+469cd937ee,g337abbeb29+469cd937ee,g3939d97d7f+72a9f7b576,g487adcacf7+71499e7cba,g50ff169b8f+5929b3527e,g52b1c1532d+a6fc98d2e7,g591dd9f2cf+df404f777f,g5a732f18d5+be83d3ecdb,g64a986408d+21ad69e7e1,g858d7b2824+21ad69e7e1,g8a8a8dda67+a6fc98d2e7,g99cad8db69+f62e5b0af5,g9ddcbc5298+d4bad12328,ga1e77700b3+9c366c4306,ga8c6da7877+71e4819109,gb0e22166c9+25ba2f69a1,gb6a65358fc+469cd937ee,gbb8dafda3b+69d3c0e320,gc07e1c2157+a98bf949bb,gc120e1dc64+615ec43309,gc28159a63d+469cd937ee,gcf0d15dbbd+72a9f7b576,gdaeeff99f8+a38ce5ea23,ge6526c86ff+3a7c1ac5f1,ge79ae78c31+469cd937ee,gee10cc3b42+a6fc98d2e7,gf1cff7945b+21ad69e7e1,gfbcc870c63+9a11dc8c8f
LSST Data Management Base Package
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MaskedImage Locators

(Return to Images)

(You might be interested to compare this example with the discussion of Image locators ; apart from an include file and a typedef, the only difference is the use of ImageT::Pixel(y, 0x1, 10) as the assigned pixel value instead of y).

Iterators provide access to an image, pixel by pixel. You often want access to neighbouring pixels (e.g. computing a gradient, or smoothing). Let's consider the problem of smoothing with a

1 2 1
2 4 2
1 2 1

kernel (the code's in maskedImage2.cc):

Start by including MaskedImage.h, defining a namespace for clarity:

Declare a MaskedImage

Set the image (but not the mask or variance) to a ramp

That didn't gain us much, did it? The code's a little messier than using x_iterator. But now we can add code to calculate the smoothed image. First make an output image, and copy the input pixels:

(we didn't need to copy all of them, just the ones around the edge that we won't smooth, but this is an easy way to do it).

Now do the smoothing:

(N.b. you don't really want to do this; not only is this kernel separable into 1 2 1 in first the x then the y directions, but lsst::afw::math can do convolutions for you).

Here's a faster way to do the same thing (the use of an Image::Ptr is just for variety)

The xy_loc::cached_location_t variables remember relative positions.

We can rewrite this to move setting nw, se etc. out of the loop:

You may have noticed that that kernel isn't normalised. We could change the coefficients, but that'd slow things down for integer images (such as the one here); but we can normalise after the fact by making an Image that shares pixels with the central part of out2 and manipulating it via overloaded operator/=

N.b. you can use the iterator embedded in the locator directly if you really want to, e.g.

Note that this isn't quite the same x_iterator as before, due to the need to make the x_iterator move the underlying xy_locator.

Finally write some output files and close out main():