LSST Applications  21.0.0-172-gfb10e10a+18fedfabac,22.0.0+297cba6710,22.0.0+80564b0ff1,22.0.0+8d77f4f51a,22.0.0+a28f4c53b1,22.0.0+dcf3732eb2,22.0.1-1-g7d6de66+2a20fdde0d,22.0.1-1-g8e32f31+297cba6710,22.0.1-1-geca5380+7fa3b7d9b6,22.0.1-12-g44dc1dc+2a20fdde0d,22.0.1-15-g6a90155+515f58c32b,22.0.1-16-g9282f48+790f5f2caa,22.0.1-2-g92698f7+dcf3732eb2,22.0.1-2-ga9b0f51+7fa3b7d9b6,22.0.1-2-gd1925c9+bf4f0e694f,22.0.1-24-g1ad7a390+a9625a72a8,22.0.1-25-g5bf6245+3ad8ecd50b,22.0.1-25-gb120d7b+8b5510f75f,22.0.1-27-g97737f7+2a20fdde0d,22.0.1-32-gf62ce7b1+aa4237961e,22.0.1-4-g0b3f228+2a20fdde0d,22.0.1-4-g243d05b+871c1b8305,22.0.1-4-g3a563be+32dcf1063f,22.0.1-4-g44f2e3d+9e4ab0f4fa,22.0.1-42-gca6935d93+ba5e5ca3eb,22.0.1-5-g15c806e+85460ae5f3,22.0.1-5-g58711c4+611d128589,22.0.1-5-g75bb458+99c117b92f,22.0.1-6-g1c63a23+7fa3b7d9b6,22.0.1-6-g50866e6+84ff5a128b,22.0.1-6-g8d3140d+720564cf76,22.0.1-6-gd805d02+cc5644f571,22.0.1-8-ge5750ce+85460ae5f3,master-g6e05de7fdc+babf819c66,master-g99da0e417a+8d77f4f51a,w.2021.48
LSST Data Management Base Package
UnitVector3d.cc
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22 
25 
27 
28 #include <ostream>
29 
30 
31 namespace lsst {
32 namespace sphgeom {
33 
35  if (std::fabs(v.x()) > std::fabs(v.y())) {
36  return UnitVector3d(-v.z(), 0.0, v.x());
37  }
38  return UnitVector3d(0.0, v.z(), -v.y());
39 }
40 
42  Vector3d const & v2)
43 {
44  Vector3d n = (v2 + v1).cross(v2 - v1);
45  if (n.isZero()) {
46  return orthogonalTo(v1);
47  }
48  return UnitVector3d(n);
49 }
50 
52  Vector3d n(-v.x() * v.z(),
53  -v.y() * v.z(),
54  v.x() * v.x() + v.y() * v.y());
55  if (n.isZero()) {
56  UnitVector3d u;
57  u._v = Vector3d(-::copysign(1.0, v.z()), 0.0, 0.0);
58  return u;
59  }
60  return UnitVector3d(n);
61 }
62 
64  double sinLon = sin(lon);
65  double cosLon = cos(lon);
66  double sinLat = sin(lat);
67  double cosLat = cos(lat);
68  _v = Vector3d(cosLon * cosLat,
69  sinLon * cosLat,
70  sinLat);
71 }
72 
74  return os << static_cast<Vector3d const &>(v);
75 }
76 
77 }} // namespace lsst::sphgeom
std::ostream * os
Definition: Schema.cc:557
This file declares a class for representing unit vectors in ℝ³.
Angle represents an angle in radians.
Definition: Angle.h:43
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
UnitVector3d()
The default constructor creates a unit vector equal to (1, 0, 0).
Definition: UnitVector3d.h:106
static UnitVector3d orthogonalTo(Vector3d const &v)
orthogonalTo returns an arbitrary unit vector that is orthogonal to v.
Definition: UnitVector3d.cc:34
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
static UnitVector3d northFrom(Vector3d const &v)
northFrom returns the unit vector orthogonal to v that points "north" from v.
Definition: UnitVector3d.cc:51
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double x() const
Definition: Vector3d.h:66
bool isZero() const
isZero returns true if all the components of this vector are zero.
Definition: Vector3d.h:86
double y() const
Definition: Vector3d.h:68
double z() const
Definition: Vector3d.h:70
T fabs(T... args)
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
double sin(Angle const &a)
Definition: Angle.h:102
double cos(Angle const &a)
Definition: Angle.h:103
A base class for image defects.