LSSTApplications  19.0.0-14-gb0260a2+f7b33f63ed,20.0.0+028ca7aeb5,20.0.0+578ca8d785,20.0.0+95fe209e70,20.0.0+d1f8484762,20.0.0+ec0eb203f4,20.0.0-1-g253301a+95fe209e70,20.0.0-1-g2b7511a+ce6f728470,20.0.0-1-g5b95a8c+36cabaa438,20.0.0-1-gedffbd8+08e3982e2f,20.0.0-11-gd9dafd18+ee11e5b92d,20.0.0-16-gfab17e72e+f119078cbc,20.0.0-19-gb3c8180+76b8b4580d,20.0.0-2-g4dae9ad+b9c65d2db1,20.0.0-2-g61b8584+62d102034e,20.0.0-2-gb780d76+f45b7d88f4,20.0.0-2-ged6426c+c16e0e6c56,20.0.0-2-gf072044+95fe209e70,20.0.0-2-gf1f7952+b9c65d2db1,20.0.0-22-gdf434b7+b9c65d2db1,20.0.0-23-g10eeb28+266feae6ef,20.0.0-25-g3dcad98+7edba9c73c,20.0.0-3-g1653f94+62d102034e,20.0.0-3-g4cc78c6+1c0c6df15e,20.0.0-3-g8f21e14+cae0a2a29f,20.0.0-3-gbd60e8c+eb59cfae10,20.0.0-3-gbecbe05+a2681a7a86,20.0.0-36-g96d5af2b+330d9ff9b7,20.0.0-4-g97dc21a+7edba9c73c,20.0.0-4-gb4befbc+0084b8bcb8,20.0.0-4-gfea843c+f45b7d88f4,20.0.0-5-gdfe0fee+88049eac2d,20.0.0-6-g64f541c+f45b7d88f4,20.0.0-6-g9a5b7a1+db91213b54,20.0.0-67-g32d6278+0d86c2e7cd,20.0.0-9-g4aef684+e9f4309ef0,w.2020.44
LSSTDataManagementBasePackage
utils.cc
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1 /*
2  * LSST Data Management System
3  * Copyright 2014-2015 AURA/LSST.
4  *
5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
7  *
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22 
25 
26 #include "lsst/sphgeom/utils.h"
27 
28 #include <cmath>
29 
31 
32 
33 namespace lsst {
34 namespace sphgeom {
35 
37  Vector3d const & a,
38  Vector3d const & b,
39  Vector3d const & n)
40 {
41  Vector3d vxn = v.cross(n);
42  if (vxn.dot(a) > 0.0 && vxn.dot(b) < 0.0) {
43  // v is in the lune defined by the half great circle passing through
44  // n and a and the half great circle passing through n and b, so p
45  // is in the interior of the great circle segment from a to b. The
46  // angle θ between p and v satisfies ‖v‖ ‖n‖ sin θ = |v·n|,
47  // and ‖v‖ ‖n‖ cos θ = ‖v × n‖. The desired squared chord length is
48  // 4 sin²(θ/2).
49  double s = std::fabs(v.dot(n));
50  double c = vxn.getNorm();
51  double theta = (c == 0.0) ? 0.5 * PI : std::atan(s / c);
52  double d = std::sin(0.5 * theta);
53  return 4.0 * d * d;
54  }
55  return 4.0;
56 }
57 
59  Vector3d const & a,
60  Vector3d const & b,
61  Vector3d const & n)
62 {
63  Vector3d vxn = v.cross(n);
64  if (vxn.dot(a) < 0.0 && vxn.dot(b) > 0.0) {
65  // v is in the lune defined by the half great circle passing through
66  // n and -a and the half great circle passing through n and -b, so p
67  // is in the interior of the great circle segment from a to b. The
68  // angle θ between p and v satisfies ‖v‖ ‖n‖ sin θ = |v·n|,
69  // and ‖v‖ ‖n‖ cos θ = -‖v × n‖. The desired squared chord length is
70  // 4 sin²(θ/2).
71  double s = std::fabs(v.dot(n));
72  double c = - vxn.getNorm();
73  double d = std::sin(0.5 * std::atan2(s, c));
74  return 4.0 * d * d;
75  }
76  return 0.0;
77 }
78 
80  UnitVector3d const & v1,
81  UnitVector3d const & v2)
82 {
83  // For the details, see:
84  //
85  // The centroid and inertia tensor for a spherical triangle
86  // John E. Brock
87  // 1974, Naval Postgraduate School, Monterey Calif.
88  //
89  // https://openlibrary.org/books/OL25493734M/The_centroid_and_inertia_tensor_for_a_spherical_triangle
90 
91  Vector3d x01 = v0.robustCross(v1); // twice the cross product of v0 and v1
92  Vector3d x12 = v1.robustCross(v2);
93  Vector3d x20 = v2.robustCross(v0);
94  double s01 = 0.5 * x01.normalize(); // sine of the angle between v0 and v1
95  double s12 = 0.5 * x12.normalize();
96  double s20 = 0.5 * x20.normalize();
97  double c01 = v0.dot(v1); // cosine of the angle between v0 and v1
98  double c12 = v1.dot(v2);
99  double c20 = v2.dot(v0);
100  double a0 = (s12 == 0.0 && c12 == 0.0) ? 0.0 : std::atan2(s12, c12);
101  double a1 = (s20 == 0.0 && c20 == 0.0) ? 0.0 : std::atan2(s20, c20);
102  double a2 = (s01 == 0.0 && c01 == 0.0) ? 0.0 : std::atan2(s01, c01);
103  return 0.5 * (x01 * a2 + x12 * a0 + x20 * a1);
104 }
105 
106 }} // namespace lsst::sphgeom
lsst::sphgeom::PI
constexpr double PI
Definition: constants.h:36
std::fabs
T fabs(T... args)
std::atan2
T atan2(T... args)
UnitVector3d.h
This file declares a class for representing unit vectors in ℝ³.
lsst::sphgeom::UnitVector3d::robustCross
Vector3d robustCross(UnitVector3d const &v) const
a.robustCross(b) is (b + a).cross(b - a) - twice the cross product of a and b.
Definition: UnitVector3d.h:161
lsst::sphgeom::UnitVector3d::dot
double dot(Vector3d const &v) const
dot returns the inner product of this unit vector and v.
Definition: UnitVector3d.h:152
lsst::sphgeom::Vector3d
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
lsst::sphgeom::UnitVector3d
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
lsst::sphgeom::Vector3d::dot
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition: Vector3d.h:73
lsst::sphgeom::Vector3d::getNorm
double getNorm() const
getNorm returns the L2 norm of this vector.
Definition: Vector3d.h:81
lsst::sphgeom::Vector3d::normalize
double normalize()
normalize scales this vector to have unit norm and returns its norm prior to scaling.
Definition: Vector3d.cc:41
lsst::sphgeom::Vector3d::cross
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition: Vector3d.h:101
std::atan
T atan(T... args)
lsst::sphgeom::getMaxSquaredChordLength
double getMaxSquaredChordLength(Vector3d const &v, Vector3d const &a, Vector3d const &b, Vector3d const &n)
Let p be the unit vector furthest from v that lies on the plane with normal n in the direction of the...
Definition: utils.cc:58
b
table::Key< int > b
Definition: TransmissionCurve.cc:467
lsst
A base class for image defects.
Definition: imageAlgorithm.dox:1
std::sin
T sin(T... args)
a
table::Key< int > a
Definition: TransmissionCurve.cc:466
utils.h
This file declares miscellaneous utility functions.
lsst::sphgeom::getMinSquaredChordLength
double getMinSquaredChordLength(Vector3d const &v, Vector3d const &a, Vector3d const &b, Vector3d const &n)
Let p be the unit vector closest to v that lies on the plane with normal n in the direction of the cr...
Definition: utils.cc:36
lsst::sphgeom::getWeightedCentroid
Vector3d getWeightedCentroid(UnitVector3d const &v0, UnitVector3d const &v1, UnitVector3d const &v2)
getWeightedCentroid returns the center of mass of the given spherical triangle (assuming a uniform ma...
Definition: utils.cc:79