LSSTApplications  19.0.0+10,19.0.0+80,19.0.0-1-g20d9b18+31,19.0.0-1-g49a97f9+4,19.0.0-1-g8c57eb9+31,19.0.0-1-g9a028c0+13,19.0.0-1-ga72da6b+3,19.0.0-1-gb77924a+15,19.0.0-1-gbfe0924+66,19.0.0-1-gc3516c3,19.0.0-1-gefe1d0d+49,19.0.0-1-gf8cb8b4+3,19.0.0-14-g7511ce4+6,19.0.0-16-g3dc1a33c+6,19.0.0-17-g59f0e8a+4,19.0.0-17-g9c22e3c+9,19.0.0-18-g35bb99870+2,19.0.0-19-g2772d4a+9,19.0.0-2-g260436e+53,19.0.0-2-g31cdcee,19.0.0-2-g9675b69+3,19.0.0-2-gaa2795f,19.0.0-2-gbcc4de1,19.0.0-2-gd6f004e+6,19.0.0-2-gde8e5e3+5,19.0.0-2-gff6972b+15,19.0.0-21-ge306cd8,19.0.0-21-gf122e69+2,19.0.0-3-g2d43a51+2,19.0.0-3-gf3b1435+6,19.0.0-4-g56feb96,19.0.0-4-gac56cce+17,19.0.0-49-gce872c1+1,19.0.0-5-g66946eb+6,19.0.0-5-gd8897ba+6,19.0.0-51-gfc4a647e,19.0.0-7-g686a884+5,19.0.0-7-g886f805+5,19.0.0-8-g305ff64,w.2020.17
LSSTDataManagementBasePackage
UnitVector3d.cc
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22 
25 
27 
28 #include <ostream>
29 
30 
31 namespace lsst {
32 namespace sphgeom {
33 
35  if (std::fabs(v.x()) > std::fabs(v.y())) {
36  return UnitVector3d(-v.z(), 0.0, v.x());
37  }
38  return UnitVector3d(0.0, v.z(), -v.y());
39 }
40 
42  Vector3d const & v2)
43 {
44  Vector3d n = (v2 + v1).cross(v2 - v1);
45  if (n.isZero()) {
46  return orthogonalTo(v1);
47  }
48  return UnitVector3d(n);
49 }
50 
52  Vector3d n(-v.x() * v.z(),
53  -v.y() * v.z(),
54  v.x() * v.x() + v.y() * v.y());
55  if (n.isZero()) {
56  UnitVector3d u;
57  u._v = Vector3d(-::copysign(1.0, v.z()), 0.0, 0.0);
58  return u;
59  }
60  return UnitVector3d(n);
61 }
62 
64  double sinLon = sin(lon);
65  double cosLon = cos(lon);
66  double sinLat = sin(lat);
67  double cosLat = cos(lat);
68  _v = Vector3d(cosLon * cosLat,
69  sinLon * cosLat,
70  sinLat);
71 }
72 
74  return os << static_cast<Vector3d const &>(v);
75 }
76 
77 }} // namespace lsst::sphgeom
static UnitVector3d orthogonalTo(Vector3d const &v)
orthogonalTo returns an arbitrary unit vector that is orthogonal to v.
Definition: UnitVector3d.cc:34
std::ostream & operator<<(std::ostream &, Angle const &)
Definition: Angle.cc:34
static UnitVector3d northFrom(Vector3d const &v)
northFrom returns the unit vector orthogonal to v that points "north" from v.
Definition: UnitVector3d.cc:51
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double sin(Angle const &a)
Definition: Angle.h:102
double y() const
Definition: Vector3d.h:68
double cos(Angle const &a)
Definition: Angle.h:103
This file declares a class for representing unit vectors in ℝ³.
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this unit vector and v.
Definition: UnitVector3d.h:155
double x() const
Definition: Vector3d.h:66
A base class for image defects.
bool isZero() const
isZero returns true if all the components of this vector are zero.
Definition: Vector3d.h:86
T fabs(T... args)
Angle represents an angle in radians.
Definition: Angle.h:43
double z() const
Definition: Vector3d.h:70
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
std::ostream * os
Definition: Schema.cc:746
STL class.
UnitVector3d()
The default constructor creates a unit vector equal to (1, 0, 0).
Definition: UnitVector3d.h:106