LSST Applications g0b6bd0c080+a72a5dd7e6,g1182afd7b4+2a019aa3bb,g17e5ecfddb+2b8207f7de,g1d67935e3f+06cf436103,g38293774b4+ac198e9f13,g396055baef+6a2097e274,g3b44f30a73+6611e0205b,g480783c3b1+98f8679e14,g48ccf36440+89c08d0516,g4b93dc025c+98f8679e14,g5c4744a4d9+a302e8c7f0,g613e996a0d+e1c447f2e0,g6c8d09e9e7+25247a063c,g7271f0639c+98f8679e14,g7a9cd813b8+124095ede6,g9d27549199+a302e8c7f0,ga1cf026fa3+ac198e9f13,ga32aa97882+7403ac30ac,ga786bb30fb+7a139211af,gaa63f70f4e+9994eb9896,gabf319e997+ade567573c,gba47b54d5d+94dc90c3ea,gbec6a3398f+06cf436103,gc6308e37c7+07dd123edb,gc655b1545f+ade567573c,gcc9029db3c+ab229f5caf,gd01420fc67+06cf436103,gd877ba84e5+06cf436103,gdb4cecd868+6f279b5b48,ge2d134c3d5+cc4dbb2e3f,ge448b5faa6+86d1ceac1d,gecc7e12556+98f8679e14,gf3ee170dca+25247a063c,gf4ac96e456+ade567573c,gf9f5ea5b4d+ac198e9f13,gff490e6085+8c2580be5c,w.2022.27
LSST Data Management Base Package
|
(Return to Images)
(You might be interested to compare this example with the discussion of Image locators ; apart from an include file and a typedef, the only difference is the use of ImageT::Pixel(y, 0x1, 10)
as the assigned pixel value instead of y
).
Iterators provide access to an image, pixel by pixel. You often want access to neighbouring pixels (e.g. computing a gradient, or smoothing). Let's consider the problem of smoothing with a
kernel (the code's in maskedImage2.cc):
Start by including MaskedImage.h, defining a namespace for clarity:
Declare a MaskedImage
Set the image (but not the mask or variance) to a ramp
That didn't gain us much, did it? The code's a little messier than using x_iterator
. But now we can add code to calculate the smoothed image. First make an output image, and copy the input pixels:
(we didn't need to copy all of them, just the ones around the edge that we won't smooth, but this is an easy way to do it).
Now do the smoothing:
(N.b. you don't really want to do this; not only is this kernel separable into 1
2
1
in first the x
then the y
directions, but lsst::afw::math
can do convolutions for you).
Here's a faster way to do the same thing (the use of an Image::Ptr
is just for variety)
The xy_loc::cached_location_t
variables remember relative positions.
We can rewrite this to move setting nw
, se
etc. out of the loop:
You may have noticed that that kernel isn't normalised. We could change the coefficients, but that'd slow things down for integer images (such as the one here); but we can normalise after the fact by making an Image that shares pixels with the central part of out2
and manipulating it via overloaded operator/=
N.b. you can use the iterator embedded in the locator directly if you really want to, e.g.
Note that this isn't quite the same x_iterator
as before, due to the need to make the x_iterator
move the underlying xy_locator
.
Finally write some output files and close out main()
: