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LSST Data Management Base Package
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Mq3cPixelization.cc
Go to the documentation of this file.
1/*
2 * LSST Data Management System
3 * Copyright 2016 AURA/LSST.
4 *
5 * This product includes software developed by the
6 * LSST Project (http://www.lsst.org/).
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the LSST License Statement and
19 * the GNU General Public License along with this program. If not,
20 * see <https://www.lsstcorp.org/LegalNotices/>.
21 */
22
25
27
28#include <stdexcept>
29
31#include "lsst/sphgeom/curve.h"
33
34#include "PixelFinder.h"
35#include "Q3cPixelizationImpl.h"
36
37
38namespace lsst {
39namespace sphgeom {
40
41namespace {
42
43// See commentary in Q3cPixelizationImpl.h for an explanation of
44// these lookup tables.
45
46constexpr uint8_t UNUSED = 255;
47
48alignas(64) uint8_t const FACE_NUM[64] = {
49 4, 4, 4, 4, UNUSED, 3, UNUSED, UNUSED,
50 UNUSED, UNUSED, 0, UNUSED, UNUSED, UNUSED, UNUSED, UNUSED,
51 UNUSED, UNUSED, UNUSED, 2, UNUSED, 3, UNUSED, 2,
52 UNUSED, UNUSED, 0, 2, UNUSED, UNUSED, UNUSED, 2,
53 5, UNUSED, UNUSED, UNUSED, 5, 3, UNUSED, UNUSED,
54 5, UNUSED, 0, UNUSED, 5, UNUSED, UNUSED, UNUSED,
55 UNUSED, UNUSED, UNUSED, UNUSED, UNUSED, 3, UNUSED, UNUSED,
56 UNUSED, UNUSED, 0, UNUSED, 1, 1, 1, 1
57};
58
59uint8_t const FACE_COMP[6][4] = {
60 {0, 1, 2, UNUSED}, {1, 2, 0, UNUSED}, {2, 0, 1, UNUSED},
61 {0, 1, 2, UNUSED}, {1, 2, 0, UNUSED}, {2, 0, 1, UNUSED}
62};
63
64double const FACE_CONST[6][4] = {
65 { 1.0, 1.0, -1.0, 0.0},
66 { 1.0, 1.0, 1.0, 0.0},
67 { 1.0, -1.0, 1.0, 0.0},
68 {-1.0, -1.0, 1.0, 0.0},
69 {-1.0, -1.0, -1.0, 0.0},
70 {-1.0, 1.0, -1.0, 0.0}
71};
72
73// TODO: Fix and document this constant!
74constexpr double DILATION = 1.0e-15;
75
76// `wrapIndex` returns the modified-Q3C index for grid coordinates (face, s, t)
77// at the given level. Both s and t may underflow or overflow by 1, i.e. wrap
78// to an adjacent face.
79uint64_t wrapIndex(int level,
80 int face,
81 uint32_t s,
82 uint32_t t)
83{
84 uint32_t const stMax = (static_cast<uint32_t>(1) << level) - 1;
85 // Wrap until no more underflow or overflow is detected.
86 while (true) {
87 if (s == static_cast<uint32_t>(-1)) {
88 face = (face + 4) % 6;
89 s = stMax - t;
90 t = stMax;
91 continue;
92 } else if (s > stMax) {
93 face = (face + 1) % 6;
94 s = t;
95 t = 0;
96 continue;
97 } else if (t == static_cast<uint32_t>(-1)) {
98 face = (face + 5) % 6;
99 t = s;
100 s = stMax;
101 continue;
102 } else if (t > stMax) {
103 face = (face + 2) % 6;
104 t = stMax - s;
105 s = 0;
106 continue;
107 }
108 break;
109 }
110 return (static_cast<uint64_t>(face + 10) << (2 * level)) |
111 hilbertIndex(s, t, level);
112}
113
114int findNeighborhood(int level, uint64_t i, uint64_t * dst) {
115 int const face = static_cast<int>(i >> (2 * level)) - 10;
116 uint32_t s, t;
117 std::tie(s, t) = hilbertIndexInverse(i, level);
118 dst[0] = wrapIndex(level, face, s - 1, t - 1);
119 dst[1] = wrapIndex(level, face, s , t - 1);
120 dst[2] = wrapIndex(level, face, s + 1, t - 1);
121 dst[3] = wrapIndex(level, face, s - 1, t);
122 dst[4] = i;
123 dst[5] = wrapIndex(level, face, s + 1, t);
124 dst[6] = wrapIndex(level, face, s - 1, t + 1);
125 dst[7] = wrapIndex(level, face, s , t + 1);
126 dst[8] = wrapIndex(level, face, s + 1, t + 1);
127 std::sort(dst, dst + 9);
128 return static_cast<int>(std::unique(dst, dst + 9) - dst);
129}
130
131#if defined(NO_SIMD) || !defined(__x86_64__)
132 void makeQuad(uint64_t i, int level, UnitVector3d * verts) {
133 int const face = static_cast<int>(i >> (2 * level)) - 10;
134 double const faceScale = FACE_SCALE[level];
135 double u0, v0;
136 uint32_t s, t;
137 std::tie(s, t) = hilbertIndexInverse(i, level);
138 std::tie(u0, v0) = gridToFace(
139 level, static_cast<int32_t>(s), static_cast<int32_t>(t));
140 double u1 = (u0 + faceScale) + DILATION;
141 double v1 = (v0 + faceScale) + DILATION;
142 u0 -= DILATION;
143 v0 -= DILATION;
144 std::tie(u0, v0) = atanApproxInverse(u0, v0);
145 std::tie(u1, v1) = atanApproxInverse(u1, v1);
146 verts[0] = faceToSphere(face, u0, v0, FACE_COMP, FACE_CONST);
147 verts[1] = faceToSphere(face, u1, v0, FACE_COMP, FACE_CONST);
148 verts[2] = faceToSphere(face, u1, v1, FACE_COMP, FACE_CONST);
149 verts[3] = faceToSphere(face, u0, v1, FACE_COMP, FACE_CONST);
150 // Even face numbers have right-handed uv coordinate systems,
151 // odd face numbers have left-handed ones. This has to be taken
152 // into account when generating pixel vertices, since convex
153 // polygon vertices must be specified in counter-clockwise order.
154 if ((face & 1) == 0) {
155 std::swap(verts[1], verts[3]);
156 }
157 }
158#else
159 void makeQuad(uint64_t i, int level, UnitVector3d * verts) {
160 int const face = static_cast<int>(i >> (2 * level)) - 10;
161 __m128d faceScale = _mm_set1_pd(FACE_SCALE[level]);
162 __m128d dilation = _mm_set1_pd(DILATION);
163 __m128d u0v0 = gridToFace(level, hilbertIndexInverseSimd(i, level));
164 __m128d u1v1 = _mm_add_pd(u0v0, faceScale);
165 u0v0 = atanApproxInverse(_mm_sub_pd(u0v0, dilation));
166 u1v1 = atanApproxInverse(_mm_add_pd(u1v1, dilation));
167 verts[0] = faceToSphere(face, u0v0, FACE_COMP, FACE_CONST);
168 verts[1] = faceToSphere(face, _mm_shuffle_pd(u1v1, u0v0, 2),
169 FACE_COMP, FACE_CONST);
170 verts[2] = faceToSphere(face, u1v1, FACE_COMP, FACE_CONST);
171 verts[3] = faceToSphere(face, _mm_shuffle_pd(u0v0, u1v1, 2),
172 FACE_COMP, FACE_CONST);
173 if ((face & 1) == 0) {
174 std::swap(verts[1], verts[3]);
175 }
176 }
177#endif
178
179
180// `Mq3cPixelFinder` locates modified-Q3C pixels that intersect a region.
181//
182// For now, we always begin with a loop over the root cube faces. For small
183// regions, this could be made significantly faster by computing the modified
184// Q3C index of the region bounding circle center, and looping over that pixel
185// and its neighbors.
186//
187// The subdivision level for the initial index computation would have to be
188// chosen such that the 8 or 9 pixel neighborhood of the center pixel is
189// guaranteed to contain the bounding circle. The minimum angular pixel width
190// could be precomputed per level. Alternatively, there is some constant W
191// such that the minimum angle between two points separated by at least one
192// pixel is greater than W * 2^-L at level L. Given the bounding circle
193// radius R, the subdivision level L of the initial neighborhood is the binary
194// exponent of W/R (and can be extracted by calling std::frexp).
195//
196// Finding W and implementing the above is left as a future optimization.
197template <typename RegionType, bool InteriorOnly>
198class Mq3cPixelFinder: public detail::PixelFinder<
199 Mq3cPixelFinder<RegionType, InteriorOnly>, RegionType, InteriorOnly, 4>
200{
201private:
202 using Base = detail::PixelFinder<
203 Mq3cPixelFinder<RegionType, InteriorOnly>, RegionType, InteriorOnly, 4>;
204 using Base::visit;
205
206public:
207 Mq3cPixelFinder(RangeSet & ranges,
208 RegionType const & region,
209 int level,
210 size_t maxRanges):
211 Base(ranges, region, level, maxRanges)
212 {}
213
214 void operator()() {
215 UnitVector3d pixel[4];
216 // Loop over cube faces
217 for (uint64_t f = 10; f < 16; ++f) {
218 makeQuad(f, 0, pixel);
219 visit(pixel, f, 0);
220 }
221 }
222
223 void subdivide(UnitVector3d const *, uint64_t i, int level) {
224 UnitVector3d pixel[4];
225 ++level;
226 for (uint64_t c = i * 4; c != i * 4 + 4; ++c) {
227 makeQuad(c, level, pixel);
228 visit(pixel, c, level);
229 }
230 }
231};
232
233} // unnamed namespace
234
235
236int Mq3cPixelization::level(uint64_t i) {
237 // A modified Q3C index consists of 4 bits encoding the root cube face
238 // (10 - 15), followed by 2l bits, where each of the l bit pairs encodes
239 // a child index (0-3), and l is the desired level.
240 int j = log2(i);
241 // The level l is derivable from the index j of the MSB of i. For i to
242 // be valid, j must be an odd integer > 1 and the upper 4 bits of i must
243 // be at least 10.
244 if ((j & 1) == 0 || (j == 1) || ((i >> (j - 3)) < 10)) {
245 return -1;
246 }
247 return (j - 3) >> 1;
248}
249
251 int l = level(i);
252 if (l < 0 || l > MAX_LEVEL) {
253 throw std::invalid_argument("Invalid modified-Q3C index");
254 }
255 UnitVector3d verts[4];
256 makeQuad(i, l, verts);
257 return ConvexPolygon(verts[0], verts[1], verts[2], verts[3]);
258}
259
261 int l = level(i);
262 if (l < 0 || l > MAX_LEVEL) {
263 throw std::invalid_argument("Invalid modified-Q3C index");
264 }
265 uint64_t indexes[9];
266 int n = findNeighborhood(l, i, indexes);
267 return std::vector<uint64_t>(indexes, indexes + n);
268}
269
271 static char const FACE_NORM[6][2] = {
272 {'-', 'Z'}, {'+', 'X'}, {'+', 'Y'},
273 {'+', 'Z'}, {'-', 'X'}, {'-', 'Y'},
274 };
275 char s[MAX_LEVEL + 2];
276 int l = level(i);
277 if (l < 0 || l > MAX_LEVEL) {
278 throw std::invalid_argument("Invalid modified-Q3C index");
279 }
280 // Print in base-4, from least to most significant digit.
281 char * p = s + (sizeof(s) - 1);
282 for (; l > 0; --l, --p, i >>= 2) {
283 *p = '0' + (i & 3);
284 }
285 // The remaining bits correspond to the cube face.
286 --p;
287 p[0] = FACE_NORM[i - 10][0];
288 p[1] = FACE_NORM[i - 10][1];
289 return std::string(p, sizeof(s) - static_cast<size_t>(p - s));
290}
291
292Mq3cPixelization::Mq3cPixelization(int level) : _level{level} {
293 if (level < 0 || level > MAX_LEVEL) {
295 "Modified-Q3C subdivision level not in [0, 30]");
296 }
297}
298
300 uint64_t f = i >> (2 * _level);
301 if (f < 10 || f > 15) {
302 throw std::invalid_argument("Invalid modified-Q3C index");
303 }
304 UnitVector3d verts[4];
305 makeQuad(i, _level, verts);
307 new ConvexPolygon(verts[0], verts[1], verts[2], verts[3]));
308}
309
310#if defined(NO_SIMD) || !defined(__x86_64__)
311 uint64_t Mq3cPixelization::index(UnitVector3d const & p) const {
312 int face = faceNumber(p, FACE_NUM);
313 double w = std::fabs(p(FACE_COMP[face][2]));
314 double u = (p(FACE_COMP[face][0]) / w) * FACE_CONST[face][0];
315 double v = (p(FACE_COMP[face][1]) / w) * FACE_CONST[face][1];
316 std::tie(u, v) = atanApprox(u, v);
317 std::tuple<int32_t, int32_t> g = faceToGrid(_level, u, v);
318 uint64_t h = hilbertIndex(static_cast<uint32_t>(std::get<0>(g)),
319 static_cast<uint32_t>(std::get<1>(g)),
320 _level);
321 return (static_cast<uint64_t>(face + 10) << (2 * _level)) | h;
322 }
323#else
324 uint64_t Mq3cPixelization::index(UnitVector3d const & p) const {
325 int face = faceNumber(p, FACE_NUM);
326 __m128d ww = _mm_set1_pd(p(FACE_COMP[face][2]));
327 __m128d uv = _mm_set_pd(p(FACE_COMP[face][1]), p(FACE_COMP[face][0]));
328 uv = _mm_mul_pd(
329 _mm_div_pd(uv, _mm_andnot_pd(_mm_set_pd(-0.0, -0.0), ww)),
330 _mm_set_pd(FACE_CONST[face][1], FACE_CONST[face][0])
331 );
332 __m128i st = faceToGrid(_level, atanApprox(uv));
333 uint64_t h = hilbertIndex(st, _level);
334 return (static_cast<uint64_t>(face + 10) << (2 * _level)) | h;
335 }
336#endif
337
338RangeSet Mq3cPixelization::_envelope(Region const & r, size_t maxRanges) const {
339 return detail::findPixels<Mq3cPixelFinder, false>(r, maxRanges, _level);
340}
341
342RangeSet Mq3cPixelization::_interior(Region const & r, size_t maxRanges) const {
343 return detail::findPixels<Mq3cPixelFinder, true>(r, maxRanges, _level);
344}
345
346}} // namespace lsst::sphgeom
This file declares a class for representing convex polygons with great circle edges on the unit spher...
table::PointKey< int > pixel
This file declares a Pixelization subclass for the modified Q3C indexing scheme.
This file provides a base class for pixel finders.
This file contains functions used by Q3C pixelization implementations.
This file declares a class for representing unit vectors in ℝ³.
ConvexPolygon is a closed convex polygon on the unit sphere.
Definition: ConvexPolygon.h:57
static int level(uint64_t i)
level returns the subdivision level of the given modified Q3C index.
static constexpr int MAX_LEVEL
The maximum supported cube-face grid resolution is 2^30 by 2^30.
static ConvexPolygon quad(uint64_t i)
quad returns the quadrilateral corresponding to the modified Q3C pixel with index i.
static std::string asString(uint64_t i)
toString converts the given modified-Q3C index to a human readable string.
uint64_t index(UnitVector3d const &v) const override
index computes the index of the pixel for v.
Mq3cPixelization(int level)
This constructor creates a modified Q3C pixelization of the sphere with the given subdivision level.
static std::vector< uint64_t > neighborhood(uint64_t i)
neighborhood returns the indexes of all pixels that share a vertex with pixel i (including i itself).
std::unique_ptr< Region > pixel(uint64_t i) const override
pixel returns the spherical region corresponding to the pixel with index i.
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
void visit(UnitVector3d const *pixel, uint64_t index, int level)
Definition: PixelFinder.h:81
This file contains functions for space-filling curves.
T fabs(T... args)
std::tuple< uint32_t, uint32_t > hilbertIndexInverse(uint64_t h, int m)
hilbertIndexInverse returns the point (x, y) with Hilbert index h, where x and y are m bit integers.
Definition: curve.h:361
uint8_t log2(uint64_t x)
Definition: curve.h:98
uint64_t hilbertIndex(uint32_t x, uint32_t y, int m)
hilbertIndex returns the index of (x, y) in a 2-D Hilbert curve.
Definition: curve.h:349
T sort(T... args)
double w
Definition: CoaddPsf.cc:69
T swap(T... args)
T tie(T... args)
T unique(T... args)