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LSST Data Management Base Package
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Q3cPixelization.cc
Go to the documentation of this file.
1/*
2 * LSST Data Management System
3 * Copyright 2016 AURA/LSST.
4 *
5 * This product includes software developed by the
6 * LSST Project (http://www.lsst.org/).
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the LSST License Statement and
19 * the GNU General Public License along with this program. If not,
20 * see <https://www.lsstcorp.org/LegalNotices/>.
21 */
22
25
27
28#include <stdexcept>
29
31#include "lsst/sphgeom/curve.h"
33
34#include "PixelFinder.h"
35#include "Q3cPixelizationImpl.h"
36
37
38namespace lsst {
39namespace sphgeom {
40
41namespace {
42
43// See commentary in Q3cPixelizationImpl.h for an explanation of
44// these lookup tables.
45
46constexpr uint8_t UNUSED = 255;
47
48alignas(64) uint8_t const FACE_NUM[64] = {
49 3, 3, 3, 3, UNUSED, 0, UNUSED, UNUSED,
50 UNUSED, UNUSED, 5, UNUSED, UNUSED, UNUSED, UNUSED, UNUSED,
51 UNUSED, UNUSED, UNUSED, 2, UNUSED, 0, UNUSED, 2,
52 UNUSED, UNUSED, 5, 2, UNUSED, UNUSED, UNUSED, 2,
53 4, UNUSED, UNUSED, UNUSED, 4, 0, UNUSED, UNUSED,
54 4, UNUSED, 5, UNUSED, 4, UNUSED, UNUSED, UNUSED,
55 UNUSED, UNUSED, UNUSED, UNUSED, UNUSED, 0, UNUSED, UNUSED,
56 UNUSED, UNUSED, 5, UNUSED, 1, 1, 1, 1
57};
58
59uint8_t const FACE_COMP[6][4] = {
60 {1, 0, 2, UNUSED}, {1, 2, 0, UNUSED}, {0, 2, 1, UNUSED},
61 {1, 2, 0, UNUSED}, {0, 2, 1, UNUSED}, {1, 0, 2, UNUSED}
62};
63
64alignas(16) double const FACE_CONST[6][4] = {
65 { 1.0, -1.0, 1.0, 0.0},
66 { 1.0, 1.0, 1.0, 0.0},
67 {-1.0, 1.0, 1.0, 0.0},
68 {-1.0, 1.0, -1.0, 0.0},
69 { 1.0, 1.0, -1.0, 0.0},
70 { 1.0, 1.0, -1.0, 0.0}
71};
72
73// The amount by which pixel boundaries are dilated (in u and v) prior to
74// being mapped to unit vectors. This dilation ensures that the polygonal
75// representation of a pixel contains all unit vectors that map to that
76// pixel.
77//
78// The value is slightly more than the maximum absolute error incurred by
79// mapping face coordinates (u,v) to the unit sphere and back.
80constexpr double DILATION = 1.0e-15;
81
82// `wrapIndex` returns the Q3C index for grid coordinates (face, s, t) at
83// the given level. Both s and t may underflow or overflow by 1, i.e. wrap
84// to an adjacent face.
85uint64_t wrapIndex(int level,
86 int face,
87 uint32_t s,
88 uint32_t t)
89{
90 uint32_t const stMax = (static_cast<uint32_t>(1) << level) - 1;
91 // Wrap until no more underflow or overflow is detected.
92 while (true) {
93 if (s == static_cast<uint32_t>(-1)) {
94 switch (face) {
95 case 0: face = 4; s = stMax - t; t = stMax; break;
96 case 1: face = 4; s = stMax; break;
97 case 2: face = 1; s = stMax; break;
98 case 3: face = 2; s = stMax; break;
99 case 4: face = 3; s = stMax; break;
100 case 5: face = 4; s = t; t = 0; break;
101 default: break;
102 }
103 continue;
104 } else if (s > stMax) {
105 switch (face) {
106 case 0: face = 2; s = t; t = stMax; break;
107 case 1: face = 2; s = 0; break;
108 case 2: face = 3; s = 0; break;
109 case 3: face = 4; s = 0; break;
110 case 4: face = 1; s = 0; break;
111 case 5: face = 2; s = stMax - t; t = 0; break;
112 default: break;
113 }
114 continue;
115 } else if (t == static_cast<uint32_t>(-1)) {
116 switch (face) {
117 case 0: face = 1; t = stMax; break;
118 case 1: face = 5; t = stMax; break;
119 case 2: face = 5; t = stMax - s; s = stMax; break;
120 case 3: face = 5; t = 0; s = stMax - s; break;
121 case 4: face = 5; t = s; s = 0; break;
122 case 5: face = 3; t = 0; s = stMax - s; break;
123 default: break;
124 }
125 continue;
126 } else if (t > stMax) {
127 switch (face) {
128 case 0: face = 3; t = stMax; s = stMax - s; break;
129 case 1: face = 0; t = 0; break;
130 case 2: face = 0; t = s; s = stMax; break;
131 case 3: face = 0; t = stMax; s = stMax - s; break;
132 case 4: face = 0; t = stMax - s; s = 0; break;
133 case 5: face = 1; t = 0; break;
134 default: break;
135 }
136 continue;
137 }
138 break;
139 }
140 return (static_cast<uint64_t>(face) << (2 * level)) | mortonIndex(s, t);
141}
142
143int findNeighborhood(int level, uint64_t i, uint64_t * dst) {
144 uint64_t const mask = (static_cast<uint64_t>(1) << (2 * level)) - 1;
145 int const face = static_cast<int>(i >> (2 * level));
146 uint32_t s, t;
147 std::tie(s, t) = mortonIndexInverse(i & mask);
148 dst[0] = wrapIndex(level, face, s - 1, t - 1);
149 dst[1] = wrapIndex(level, face, s , t - 1);
150 dst[2] = wrapIndex(level, face, s + 1, t - 1);
151 dst[3] = wrapIndex(level, face, s - 1, t);
152 dst[4] = i;
153 dst[5] = wrapIndex(level, face, s + 1, t);
154 dst[6] = wrapIndex(level, face, s - 1, t + 1);
155 dst[7] = wrapIndex(level, face, s , t + 1);
156 dst[8] = wrapIndex(level, face, s + 1, t + 1);
157 std::sort(dst, dst + 9);
158 return static_cast<int>(std::unique(dst, dst + 9) - dst);
159}
160
161#if defined(NO_SIMD) || !defined(__x86_64__)
162 void makeQuad(uint64_t i, int level, UnitVector3d * verts) {
163 uint64_t const mask = (static_cast<uint64_t>(1) << (2 * level)) - 1;
164 int const face = static_cast<int>(i >> (2 * level));
165 double const faceScale = FACE_SCALE[level];
166 double u0, v0;
167 uint32_t s, t;
168 std::tie(s, t) = mortonIndexInverse(i & mask);
169 std::tie(u0, v0) = gridToFace(
170 level, static_cast<int32_t>(s), static_cast<int32_t>(t));
171 double u1 = (u0 + faceScale) + DILATION;
172 double v1 = (v0 + faceScale) + DILATION;
173 u0 -= DILATION;
174 v0 -= DILATION;
175 verts[0] = faceToSphere(face, u0, v0, FACE_COMP, FACE_CONST);
176 verts[1] = faceToSphere(face, u1, v0, FACE_COMP, FACE_CONST);
177 verts[2] = faceToSphere(face, u1, v1, FACE_COMP, FACE_CONST);
178 verts[3] = faceToSphere(face, u0, v1, FACE_COMP, FACE_CONST);
179 }
180#else
181 void makeQuad(uint64_t i, int level, UnitVector3d * verts) {
182 uint64_t const mask = (static_cast<uint64_t>(1) << (2 * level)) - 1;
183 int const face = static_cast<int>(i >> (2 * level));
184 __m128d faceScale = _mm_set1_pd(FACE_SCALE[level]);
185 __m128d dilation = _mm_set1_pd(DILATION);
186 __m128d u0v0 = gridToFace(level, mortonIndexInverseSimd(i & mask));
187 __m128d u1v1 = _mm_add_pd(u0v0, faceScale);
188 u0v0 = _mm_sub_pd(u0v0, dilation);
189 u1v1 = _mm_add_pd(u1v1, dilation);
190 verts[0] = faceToSphere(face, u0v0, FACE_COMP, FACE_CONST);
191 verts[1] = faceToSphere(face, _mm_shuffle_pd(u1v1, u0v0, 2),
192 FACE_COMP, FACE_CONST);
193 verts[2] = faceToSphere(face, u1v1, FACE_COMP, FACE_CONST);
194 verts[3] = faceToSphere(face, _mm_shuffle_pd(u0v0, u1v1, 2),
195 FACE_COMP, FACE_CONST);
196 }
197#endif
198
199
200// `Q3cPixelFinder` locates Q3C pixels that intersect a region.
201//
202// For now, we always begin with a loop over the root cube faces. For small
203// regions, this could be made significantly faster by computing the Q3C
204// index of the region bounding circle center, and looping over that pixel
205// and its neighbors.
206//
207// The subdivision level for the initial index computation would have to be
208// chosen such that the 8 or 9 pixel neighborhood of the center pixel is
209// guaranteed to contain the bounding circle. The minimum angular pixel width
210// could be precomputed per level. Alternatively, the minimum angle (and
211// chord length) between two points separated by at least one pixel can be
212// shown to be greater than √2/3 * 2^-L at level L. Given the bounding circle
213// radius R, the subdivision level L of the initial neighborhood is the binary
214// exponent of √2/3/R (and can be extracted by calling std::frexp).
215//
216// This is left as a future optimization.
217template <typename RegionType, bool InteriorOnly>
218class Q3cPixelFinder: public detail::PixelFinder<
219 Q3cPixelFinder<RegionType, InteriorOnly>, RegionType, InteriorOnly, 4>
220{
221private:
222 using Base = detail::PixelFinder<
223 Q3cPixelFinder<RegionType, InteriorOnly>, RegionType, InteriorOnly, 4>;
224 using Base::visit;
225
226public:
227 Q3cPixelFinder(RangeSet & ranges,
228 RegionType const & region,
229 int level,
230 size_t maxRanges):
231 Base(ranges, region, level, maxRanges)
232 {}
233
234 void operator()() {
235 UnitVector3d pixel[4];
236 // Loop over cube faces
237 for (uint64_t f = 0; f < 6; ++f) {
238 makeQuad(f, 0, pixel);
239 visit(pixel, f, 0);
240 }
241 }
242
243 void subdivide(UnitVector3d const *, uint64_t i, int level) {
244 UnitVector3d pixel[4];
245 ++level;
246 for (uint64_t c = i * 4; c != i * 4 + 4; ++c) {
247 makeQuad(c, level, pixel);
248 visit(pixel, c, level);
249 }
250 }
251};
252
253} // unnamed namespace
254
255
256Q3cPixelization::Q3cPixelization(int level) : _level{level} {
257 if (level < 0 || level > MAX_LEVEL) {
258 throw std::invalid_argument("Q3C subdivision level not in [0, 30]");
259 }
260}
261
263 if (i >= static_cast<uint64_t>(6) << (2 * _level)) {
264 throw std::invalid_argument("Invalid Q3C index");
265 }
266 UnitVector3d verts[4];
267 makeQuad(i, _level, verts);
268 return ConvexPolygon(verts[0], verts[1], verts[2], verts[3]);
269}
270
272 if (i >= static_cast<uint64_t>(6) << (2 * _level)) {
273 throw std::invalid_argument("Invalid Q3C index");
274 }
275 uint64_t indexes[9];
276 int n = findNeighborhood(_level, i, indexes);
277 return std::vector<uint64_t>(indexes, indexes + n);
278}
279
281 static char const FACE_NORM[6][2] = {
282 {'+', 'Z'}, {'+', 'X'}, {'+', 'Y'},
283 {'-', 'X'}, {'-', 'Y'}, {'-', 'Z'},
284 };
285 char s[MAX_LEVEL + 2];
286 if (i >= static_cast<uint64_t>(6) << (2 * _level)) {
287 throw std::invalid_argument("Invalid Q3C index");
288 }
289 // Print in base-4, from least to most significant digit.
290 char * p = s + (sizeof(s) - 1);
291 for (int l = _level; l > 0; --l, --p, i >>= 2) {
292 *p = '0' + (i & 3);
293 }
294 // The remaining bits correspond to the cube face.
295 --p;
296 p[0] = FACE_NORM[i][0];
297 p[1] = FACE_NORM[i][1];
298 return std::string(p, sizeof(s) - static_cast<size_t>(p - s));
299}
300
302 if (i >= static_cast<uint64_t>(6) << (2 * _level)) {
303 throw std::invalid_argument("Invalid Q3C index");
304 }
305 UnitVector3d verts[4];
306 makeQuad(i, _level, verts);
308 new ConvexPolygon(verts[0], verts[1], verts[2], verts[3]));
309}
310
311#if defined(NO_SIMD) || !defined(__x86_64__)
312 uint64_t Q3cPixelization::index(UnitVector3d const & p) const {
313 int face = faceNumber(p, FACE_NUM);
314 double w = std::fabs(p(FACE_COMP[face][2]));
315 double u = (p(FACE_COMP[face][0]) / w) * FACE_CONST[face][0];
316 double v = (p(FACE_COMP[face][1]) / w) * FACE_CONST[face][1];
317 std::tuple<int32_t, int32_t> g = faceToGrid(_level, u, v);
318 uint64_t z = mortonIndex(static_cast<uint32_t>(std::get<0>(g)),
319 static_cast<uint32_t>(std::get<1>(g)));
320 return (static_cast<uint64_t>(face) << (2 * _level)) | z;
321 }
322#else
323 uint64_t Q3cPixelization::index(UnitVector3d const & p) const {
324 int face = faceNumber(p, FACE_NUM);
325 __m128d ww = _mm_set1_pd(p(FACE_COMP[face][2]));
326 __m128d uv = _mm_set_pd(p(FACE_COMP[face][1]), p(FACE_COMP[face][0]));
327 uv = _mm_mul_pd(
328 _mm_div_pd(uv, _mm_andnot_pd(_mm_set_pd(-0.0, -0.0), ww)),
329 _mm_set_pd(FACE_CONST[face][1], FACE_CONST[face][0])
330 );
331 __m128i st = faceToGrid(_level, uv);
332 return (static_cast<uint64_t>(face) << (2 * _level)) | mortonIndex(st);
333 }
334#endif
335
336RangeSet Q3cPixelization::_envelope(Region const & r, size_t maxRanges) const {
337 return detail::findPixels<Q3cPixelFinder, false>(r, maxRanges, _level);
338}
339
340RangeSet Q3cPixelization::_interior(Region const & r, size_t maxRanges) const {
341 return detail::findPixels<Q3cPixelFinder, true>(r, maxRanges, _level);
342}
343
344}} // namespace lsst::sphgeom
This file declares a class for representing convex polygons with great circle edges on the unit spher...
table::PointKey< int > pixel
afw::table::Key< afw::table::Array< MaskPixelT > > mask
double z
Definition: Match.cc:44
This file provides a base class for pixel finders.
This file declares a Pixelization subclass for the Q3C indexing scheme.
This file contains functions used by Q3C pixelization implementations.
This file declares a class for representing unit vectors in ℝ³.
ConvexPolygon is a closed convex polygon on the unit sphere.
Definition: ConvexPolygon.h:57
std::string toString(uint64_t i) const override
toString converts the given Q3C index to a human readable string.
uint64_t index(UnitVector3d const &v) const override
index computes the index of the pixel for v.
std::vector< uint64_t > neighborhood(uint64_t i) const
neighborhood returns the indexes of all pixels that share a vertex with pixel i (including i itself).
Q3cPixelization(int level)
This constructor creates a Q3C pixelization of the sphere with the given subdivision level.
static constexpr int MAX_LEVEL
The maximum supported cube-face grid resolution is 2^30 by 2^30.
ConvexPolygon quad(uint64_t i) const
quad returns the quadrilateral corresponding to the Q3C pixel with index i.
std::unique_ptr< Region > pixel(uint64_t i) const override
pixel returns the spherical region corresponding to the pixel with index i.
UnitVector3d is a unit vector in ℝ³ with components stored in double precision.
Definition: UnitVector3d.h:55
void visit(UnitVector3d const *pixel, uint64_t index, int level)
Definition: PixelFinder.h:81
This file contains functions for space-filling curves.
T fabs(T... args)
std::tuple< uint32_t, uint32_t > mortonIndexInverse(uint64_t z)
mortonIndexInverse separates the even and odd bits of z.
Definition: curve.h:195
uint64_t mortonIndex(uint32_t x, uint32_t y)
mortonIndex interleaves the bits of x and y.
Definition: curve.h:148
T sort(T... args)
double w
Definition: CoaddPsf.cc:69
T tie(T... args)
T unique(T... args)