LSSTApplications  18.0.0+106,18.0.0+50,19.0.0,19.0.0+1,19.0.0+10,19.0.0+11,19.0.0+13,19.0.0+17,19.0.0+2,19.0.0-1-g20d9b18+6,19.0.0-1-g425ff20,19.0.0-1-g5549ca4,19.0.0-1-g580fafe+6,19.0.0-1-g6fe20d0+1,19.0.0-1-g7011481+9,19.0.0-1-g8c57eb9+6,19.0.0-1-gb5175dc+11,19.0.0-1-gdc0e4a7+9,19.0.0-1-ge272bc4+6,19.0.0-1-ge3aa853,19.0.0-10-g448f008b,19.0.0-12-g6990b2c,19.0.0-2-g0d9f9cd+11,19.0.0-2-g3d9e4fb2+11,19.0.0-2-g5037de4,19.0.0-2-gb96a1c4+3,19.0.0-2-gd955cfd+15,19.0.0-3-g2d13df8,19.0.0-3-g6f3c7dc,19.0.0-4-g725f80e+11,19.0.0-4-ga671dab3b+1,19.0.0-4-gad373c5+3,19.0.0-5-ga2acb9c+2,19.0.0-5-gfe96e6c+2,w.2020.01
LSSTDataManagementBasePackage
NormalizedAngle.cc
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1 /*
2  * LSST Data Management System
3  * Copyright 2014-2015 AURA/LSST.
4  *
5  * This product includes software developed by the
6  * LSST Project (http://www.lsst.org/).
7  *
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22 
25 
27 
28 #include "lsst/sphgeom/LonLat.h"
29 #include "lsst/sphgeom/Vector3d.h"
30 
31 
32 namespace lsst {
33 namespace sphgeom {
34 
36  NormalizedAngle const & b)
37 {
39  double a1 = std::fabs(a.asRadians() - b.asRadians());
40  double a2 = 2.0 * PI - a1;
41  x._a = Angle(std::min(a1, a2));
42  return x;
43 }
44 
46  NormalizedAngle const & b)
47 {
49  double c = 0.5 * (a.asRadians() + b.asRadians());
50  if (a <= b) {
51  x._a = Angle(c);
52  } else {
53  // The result is (a + b + 2π) / 2, normalized to [0, 2π)
54  x._a = Angle((c < PI) ? (c + PI) : (c - PI));
55  }
56  return x;
57 }
58 
60  double x = sin((p1.getLon() - p2.getLon()) * 0.5);
61  x *= x;
62  double y = sin((p1.getLat() - p2.getLat()) * 0.5);
63  y *= y;
64  double z = cos((p1.getLat() + p2.getLat()) * 0.5);
65  z *= z;
66  // Compute the square of the sine of half of the desired angle. This is
67  // easily shown to be be one fourth of the squared Euclidian distance
68  // (chord length) between p1 and p2.
69  double sha2 = (x * (z - y) + y);
70  // Avoid domain errors in asin and sqrt due to rounding errors.
71  if (sha2 < 0.0) {
72  _a = Angle(0.0);
73  } else if (sha2 >= 1.0) {
74  _a = Angle(PI);
75  } else {
76  _a = Angle(2.0 * std::asin(std::sqrt(sha2)));
77  }
78 }
79 
81  double s = v1.cross(v2).getNorm();
82  double c = v1.dot(v2);
83  if (s == 0.0 && c == 0.0) {
84  // Avoid the atan2(±0, -0) = ±PI special case.
85  _a = Angle(0.0);
86  } else {
87  _a = Angle(std::atan2(s, c));
88  }
89 }
90 
91 }} // namespace lsst::sphgeom
static NormalizedAngle center(NormalizedAngle const &a, NormalizedAngle const &b)
For two normalized angles a and b, center(a, b) returns the angle m such that a.getAngleTo(m) is equa...
NormalizedAngle is an angle that lies in the range [0, 2π), with one exception - a NormalizedAngle ca...
double asRadians() const
asRadians returns the value of this angle in units of radians.
Angle getLat() const
Definition: LonLat.h:90
NormalizedAngle()
This constructor creates a NormalizedAngle with a value of zero.
table::Key< int > b
int y
Definition: SpanSet.cc:49
table::Key< int > a
Vector3d is a vector in ℝ³ with components stored in double precision.
Definition: Vector3d.h:44
double sin(Angle const &a)
Definition: Angle.h:102
NormalizedAngle getLon() const
Definition: LonLat.h:88
double z
Definition: Match.cc:44
double cos(Angle const &a)
Definition: Angle.h:103
T atan2(T... args)
This file declares a class for representing vectors in ℝ³.
T min(T... args)
A base class for image defects.
constexpr double PI
Definition: constants.h:36
static NormalizedAngle between(NormalizedAngle const &a, NormalizedAngle const &b)
For two angles a and b, between(a, b) returns the smaller of a.getAngleTo(b) and b.getAngleTo(a).
T fabs(T... args)
double x
T asin(T... args)
LonLat represents a spherical coordinate (longitude/latitude angle) pair.
Definition: LonLat.h:48
Vector3d cross(Vector3d const &v) const
cross returns the cross product of this vector and v.
Definition: Vector3d.h:101
lsst::geom::Angle Angle
Definition: misc.h:33
T sqrt(T... args)
This file contains a class representing spherical coordinates.
double dot(Vector3d const &v) const
dot returns the inner product of this vector and v.
Definition: Vector3d.h:73
This file declares a class for representing normalized angles.
double getNorm() const
getNorm returns the L2 norm of this vector.
Definition: Vector3d.h:81